whooptty

Germany
On FACEIT since 2021 128 matches tracked 66 matches in 30 days
ELO ▲ 98
2,164
30-day peak: 2,164
Rank EU
#150,271
Germany #4,064 in Germany
Last updated:
Next update possible in 36m 49s

How does whooptty play?

Rating 0.89 K/R 0.65 ADR 72.8 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 128 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.86−0.16 · Ø 1.02 better than 3%
Pistol kills per match 2.8
Knife kills 2 in 128 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 14x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether whooptty is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −42 ELO
34 matches · 41% win rate
On Ancient −28 ELO
26 matches · 54% win rate
On Mirage −3 ELO
30 matches · 47% win rate

whooptty loses the most ELO in match 2 of the day: −42 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
62% better than 84%
0.64 better than 8%
72.8 better than 13%
0.88 better than 8%
48% of 155 duels better than 31%
29% of 21 situations better than 27%
Mirage30
47% better than 33%
0.72 better than 42%
77.4 better than 34%
0.95 better than 26%
41% of 133 duels better than 6%
50% of 16 situations better than 80%
Ancient26
54% better than 57%
0.62 better than 5%
67.6 better than 2%
0.84 better than 4%
39% of 92 duels better than 2%
50% of 20 situations better than 79%
Anubis13
38% -
0.63 -
73.5 -
0.83-
53% of 62 duels -
20% of 5 situations -
Cache8
0% -
0.71 -
78.1 -
0.95-
50% of 18 duels -
25% of 4 situations -
Inferno6
33% -
0.53 -
62.8 -
0.83-
36% of 14 duels -
50% of 4 situations -
Nuke3
67% -
0.65 -
71.3 -
0.84-
47% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whooptty plays

Across 128 matches whooptty averages K/R 0.65, ADR 72.8 and a rating of 0.89. Most room to improve: K/D at 0.86, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 62% win rate in 42 matches. In 32 of 128 matches the rating was 1.10 or higher (25%), in 71 it was below 0.90. In 124 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. whooptty loses the most ELO in match 2 of the day (−42 ELO, win rate 41%). Things go best on Dust 2 (+41 ELO, win rate 62%). Match no. 3 of the day goes best: 54% win rate, +3 ELO. Last 30 days: 66 matches, win rate 53%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.