whizzyy_

Antigua & Barbuda
On FACEIT since 2015 374 matches tracked 176 matches in 30 days
ELO ▲ 96
2,464
30-day peak: 2,580
Rank EU
#72,401
Antigua & Barbuda #26 in Antigua & Barbuda
Last updated:
Next update possible in 51m 3s

How does whizzyy_ play?

Rating 1.02 K/R 0.73 ADR 80.3 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 374 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (354 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.1
Knife kills 9 in 374 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 56x 4K, 7 aces in 354 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.4
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −91 ELO
39 matches · 46% win rate
On Ancient −60 ELO
80 matches · 49% win rate
Between 0:00 and 6:00 −89 ELO, win rate 46%
On Wednesdays −150 ELO, win rate 47%

whizzyy_ loses the most ELO in match 4 of the day: −91 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Inferno
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
52% right on the average
0.70 better than 29%
77.8 better than 32%
0.98 better than 31%
52% of 568 duels better than 55%
38% of 65 situations right on the average
Dust 289
49% better than 39%
0.76 better than 57%
82.2 better than 55%
1.06 better than 56%
56% of 444 duels better than 75%
30% of 47 situations better than 29%
Ancient80
49% better than 38%
0.73 better than 42%
79.1 better than 36%
1.01 better than 42%
55% of 390 duels better than 68%
30% of 33 situations better than 30%
Inferno48
56% better than 55%
0.71 better than 33%
79.7 better than 36%
1.00 better than 29%
50% of 240 duels better than 28%
43% of 21 situations better than 62%
Cache24
67% -
0.84 -
92.4 -
1.19-
54% of 125 duels -
18% of 11 situations -
Anubis11
36% -
0.68 -
79.4 -
0.87-
60% of 67 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whizzyy_ plays

Across 374 matches whizzyy_ averages K/R 0.73, ADR 80.3 and a rating of 1.02. Biggest strength: Utility damage per round at 5.2, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 143 of 374 matches the rating was 1.10 or higher (38%), in 150 it was below 0.90. In 354 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: April 2026 at 1.12. whizzyy_ loses the most ELO in match 4 of the day (−91 ELO, win rate 46%). Things go best in match 2 of the day (+158 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +60 ELO. Got weaker: K/R −0.05, Rating −0.09, Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ADR at 80.4. Last 30 days: 176 matches, win rate 51%, net ELO +242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.