whitezins

Latvia
On FACEIT since 2018 288 matches tracked 49 matches in 30 days
ELO ▲ 294
3,438
30-day peak: 3,443
Rank EU ▲ 291 places
#1,425
Latvia #14 in Latvia
30 days · prev. #1,716 · best #1,138
Last updated:

How does whitezins play?

Rating 1.04 K/R 0.75 ADR 83.5 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 288 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.7
Knife kills 10 in 288 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 46x 4K, 3 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 99%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether whitezins is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 272 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −196 ELO
51 matches · 45% win rate
On Mirage −126 ELO
105 matches · 54% win rate
Between 12:00 and 18:00 −88 ELO, win rate 45%
On Thursdays −168 ELO, win rate 47%

whitezins loses the most ELO in match 2 of the day: −196 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
54% better than 47%
0.74 better than 39%
81.8 better than 47%
1.02 better than 34%
51% of 449 duels better than 40%
38% of 42 situations better than 47%
Dust 262
52% better than 38%
0.76 right on the average
83.7 better than 58%
1.07 better than 48%
51% of 315 duels better than 41%
20% of 30 situations better than 9%
Ancient51
51% better than 34%
0.79 better than 66%
88.4 better than 78%
1.07 better than 52%
51% of 205 duels better than 40%
30% of 27 situations better than 28%
Anubis38
50% better than 32%
0.74 better than 43%
82.8 better than 57%
1.03 better than 39%
53% of 193 duels right on the average
14% of 21 situations better than 5%
Nuke19
63% better than 67%
0.77 right on the average
86.4 better than 68%
1.05 better than 38%
55% of 83 duels better than 59%
40% of 10 situations right on the average
Inferno7
71% -
0.66 -
72.1 -
1.00-
65% of 26 duels -
100% of 1 situations -
Cache6
50% -
0.64 -
74.9 -
0.91-
41% of 29 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whitezins plays

Across 288 matches whitezins averages K/R 0.75, ADR 83.5 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 56% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 115 of 288 matches the rating was 1.10 or higher (40%), in 100 it was below 0.90. In 268 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. whitezins loses the most ELO in match 2 of the day (−196 ELO, win rate 45%). Things go best from match 5 of the day (−25 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, −25 ELO. Last 30 days: 49 matches, win rate 61%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.