whiteiversen

Denmark
248 matches tracked 53 matches in 30 days
ELO ▲ 99
3,283
30-day peak: 3,361
Rank EU ▼ 203 places
#2,458
DK #91 in DK
30 days · prev. #2,255 · best #2,255
Last updated:

How does whiteiversen play?

Rating 1.16 (from 203 matches) K/R 0.84 ADR 90.3 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 76%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.3
Knife kills 1 in 248 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 84%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 67x 4K, 6 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 58%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 22%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.20, Headshots +2 pp, Win rate +10 pp
= Stayed the same
ADR at 91.0
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 1.01. Last 3 months: 0.85 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −98 ELO
23 matches · 39% win rate
In match 4 of the day −37 ELO
23 matches · 43% win rate
On Saturdays −9 ELO, win rate 42%

whiteiversen loses the most ELO on Cache: −98 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 33%
0.83 better than 79%
89.8 better than 82%
1.16 better than 78%
55% of 313 duels better than 64%
58% of 31 situations better than 93%
Ancient61
57% better than 54%
0.87 better than 90%
94.4 better than 93%
1.23 better than 91%
50% of 237 duels better than 34%
27% of 26 situations better than 22%
Nuke37
59% right on the average
0.86 better than 84%
90.5 better than 81%
1.20 better than 82%
56% of 180 duels better than 64%
50% of 20 situations better than 73%
Anubis34
56% right on the average
0.85 better than 87%
89.7 better than 85%
1.19 better than 85%
51% of 213 duels better than 41%
67% of 6 situations better than 96%
Cache23
39% better than 3%
0.77 better than 40%
85.7 better than 52%
1.05 better than 30%
49% of 146 duels better than 21%
36% of 11 situations better than 41%
Inferno9
78% -
0.77 -
88.6 -
1.11-
62% of 39 duels -
50% of 2 situations -
Dust 28
38% -
0.79 -
84.4 -
1.07-
50% of 52 duels -
33% of 6 situations -
Overpass6
33% -
0.75 -
85.0 -
0.67-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whiteiversen plays

Across 248 matches whiteiversen averages K/R 0.84 and ADR 90.3; the rating across the 203 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 90.3, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 57% headshots. The strongest map is Nuke with a 59% win rate in 37 matches. In 109 of 203 matches the rating was 1.10 or higher (54%), in 57 it was below 0.90. In 198 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: August 2026 at 1.39. whiteiversen loses the most ELO on Cache (−98 ELO, win rate 39%). Things go best in match 2 of the day (+198 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +198 ELO. Improved over the last three months: K/R +0.06, Rating +0.20, Headshots +2 pp, Win rate +10 pp. Unchanged in recent months: ADR at 91.0. Last 30 days: 53 matches, win rate 55%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.