whitedeatth

Switzerland
On FACEIT since 2022 189 matches tracked 48 matches in 30 days
ELO ▼ 127
2,156
30-day peak: 2,283
Rank EU
#153,927
Switzerland #1,219 in Switzerland
Last updated:

How does whitedeatth play?

Rating 1.07 K/R 0.75 ADR 81.9 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 4.1
Knife kills 3 in 189 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 23x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +66
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
51 matches · 49% win rate
Between 0:00 and 6:00 −42 ELO, win rate 41%
On Mondays +55 ELO, win rate 36%

whitedeatth loses the most ELO on Dust 2: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Anubis
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
58% better than 76%
0.78 better than 71%
84.2 better than 69%
1.13 better than 80%
59% of 191 duels better than 87%
15% of 33 situations better than 4%
Dust 251
49% better than 40%
0.72 better than 41%
78.5 better than 38%
1.03 right on the average
57% of 184 duels better than 79%
37% of 27 situations better than 47%
Anubis29
48% better than 40%
0.80 better than 80%
86.6 better than 80%
1.10 better than 74%
66% of 83 duels better than 99%
33% of 24 situations better than 38%
Ancient19
42% better than 20%
0.63 better than 7%
72.2 better than 8%
0.90 better than 12%
50% of 58 duels better than 42%
33% of 6 situations better than 41%
Inferno18
11% better than 1%
0.77 better than 61%
82.1 better than 52%
1.05 better than 44%
50% of 50 duels better than 33%
31% of 13 situations better than 26%
Cache9
11% -
0.76 -
78.7 -
1.04-
46% of 28 duels -
38% of 8 situations -
Nuke7
57% -
0.86 -
97.2 -
1.15-
55% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whitedeatth plays

Across 189 matches whitedeatth averages K/R 0.75, ADR 81.9 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Mirage with a 58% win rate in 55 matches. In 83 of 189 matches the rating was 1.10 or higher (44%), in 55 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. whitedeatth loses the most ELO on Dust 2 (−25 ELO, win rate 49%). Things go best on Anubis (+41 ELO, win rate 48%). Improved over the last three months: Win rate +8 pp, ELO +66. Got weaker: K/R −0.05, Rating −0.05, ADR −4.6. Unchanged in recent months: Headshots at 58%. Last 30 days: 48 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.