whiley0ung-

Kazakhstan
On FACEIT since 2015 128 matches tracked 128 matches in 30 days
ELO ▲ 40
2,965
30-day peak: 2,992
Rank EU ▼ 1,792 places
#9,454
Kazakhstan #322 in Kazakhstan
30 days · prev. #7,662 · best #4,640
Last updated:

How does whiley0ung- play?

Rating 1.26 K/R 0.92 ADR 93.8 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 128 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 44%−7 pp · Ø 51% better than 12%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 3.9
Knife kills 2 in 128 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 95%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 36x 4K, 12 aces in 128 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether whiley0ung- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.91
SepOct

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
59 matches · 54% win rate
On Dust 2 −29 ELO
41 matches · 76% win rate
On Thursdays −25 ELO, win rate 52%

whiley0ung- loses the most ELO on Mirage: −75 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 3.16 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 53%
0.94 better than 97%
94.4 better than 93%
1.28 better than 95%
62% of 396 duels better than 94%
26% of 34 situations better than 16%
Dust 241
76% better than 99%
0.95 better than 98%
98.2 better than 97%
1.30 better than 96%
64% of 317 duels better than 95%
60% of 15 situations better than 93%
Nuke14
50% -
0.82 -
79.4 -
1.13-
60% of 82 duels -
100% of 3 situations -
Ancient6
17% -
0.96 -
97.3 -
1.32-
57% of 44 duels -
100% of 1 situations -
Anubis5
20% -
0.85 -
84.9 -
1.14-
54% of 50 duels -
0% of 1 situations -
Inferno3
33% -
0.78 -
91.2 -
1.06-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How whiley0ung- plays

Across 128 matches whiley0ung- averages K/R 0.92, ADR 93.8 and a rating of 1.26. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 20.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 76% win rate in 41 matches. In 86 of 128 matches the rating was 1.10 or higher (67%), in 17 it was below 0.90. In 128 matches with detailed stats: 36 4Ks and 12 aces. whiley0ung- loses the most ELO on Mirage (−75 ELO, win rate 54%). Match no. 2 of the day goes best: 62% win rate, −28 ELO. Last 30 days: 128 matches, win rate 57%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.