whernyst

Chile
On FACEIT since 2020 241 matches tracked 125 matches in 30 days
ELO ▲ 119
2,678
30-day peak: 2,678
Rank SA ▲ 453 places
#591
Chile #14 in Chile
30 days · prev. #1,044 · best #542
Last updated:

How does whernyst play?

Rating 1.31 (from 196 matches) K/R 0.96 ADR 104.8 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 389 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 3.6
Knife kills 17 in 389 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.4).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.8+1.4 · Ø 2.4 better than 99%
4Ks and aces 97x 4K, 16 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether whernyst is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 241 matches, all from the last 3 months.

Kills per round (K/R)

0.97
AugSepOct

Best month: August 2026 with 0.97.

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −114 ELO
44 matches · 48% win rate
In match 3 of the day −113 ELO
59 matches · 46% win rate
On Sundays −9 ELO, win rate 46%

whernyst loses the most ELO on Anubis: −114 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Cache
  2. Highest rating in a match: 3.23 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2156
60% better than 76%
1.01 better than 99%
111.7 better than 99%
1.38 better than 98%
60% of 1,247 duels better than 88%
38% of 69 situations right on the average
Mirage70
51% better than 44%
0.87 better than 91%
95.2 better than 95%
1.21 better than 90%
55% of 492 duels better than 69%
53% of 34 situations better than 86%
Anubis44
48% better than 34%
0.99 better than 99%
103.1 better than 99%
1.37 better than 99%
58% of 356 duels better than 81%
59% of 29 situations better than 90%
Ancient43
51% better than 43%
1.00 better than 99%
108.2 better than 99%
1.36 better than 99%
58% of 291 duels better than 79%
52% of 31 situations better than 83%
Cache31
55% -
1.02 -
106.0 -
1.40-
63% of 222 duels -
40% of 20 situations -
Nuke23
39% better than 8%
0.86 better than 83%
100.2 better than 98%
1.17 better than 77%
54% of 181 duels better than 57%
67% of 6 situations better than 95%
Inferno14
43% -
1.00 -
105.8 -
1.37-
64% of 90 duels -
40% of 5 situations -
Vertigo8
50% -
1.04 -
106.5 -
1.48-
53% of 55 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whernyst plays

Across 241 matches whernyst averages K/R 0.96 and ADR 104.8; the rating across the 196 rated matches is 1.31. Biggest strength: Damage per round (ADR) at 104.8, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 21.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 156 matches. In 279 of 389 matches the rating was 1.10 or higher (72%), in 54 it was below 0.90. In 241 matches with detailed stats: 97 4Ks and 16 aces. Best month by rating: October 2026 at 1.32. whernyst loses the most ELO on Anubis (−114 ELO, win rate 48%). Things go best on Cache (+48 ELO, win rate 55%). Match no. 4 of the day goes best: 65% win rate, +44 ELO. Last 30 days: 125 matches, win rate 56%, net ELO +163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.