wheredox

U.S. Outlying Islands
On FACEIT since 2024 334 matches tracked 102 matches in 30 days
ELO ▼ 264
2,233
30-day peak: 2,497
Rank EU
#122,405
U.S. Outlying Islands #48 in U.S. Outlying Islands
Last updated:
Next update possible in 1h 37m

How does wheredox play?

Rating 1.02 (from 312 matches) K/R 0.75 ADR 82.9 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 3 in 334 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 49x 4K, 4 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +84
= Stayed the same
Rating at 1.02, ADR at 82.4, Headshots at 45%, Win rate at 53%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −104 ELO
128 matches · 54% win rate
On Anubis −32 ELO
37 matches · 57% win rate
Between 0:00 and 6:00 +44 ELO, win rate 48%
On Fridays −34 ELO, win rate 45%

wheredox loses the most ELO on Mirage: −104 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Anubis
  2. Highest rating in a match: 3.13 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
54% better than 61%
0.73 right on the average
81.4 better than 56%
1.00 better than 42%
49% of 743 duels better than 40%
33% of 55 situations better than 36%
Dust 295
56% better than 66%
0.76 better than 60%
85.4 better than 71%
1.04 better than 53%
57% of 523 duels better than 80%
55% of 40 situations better than 88%
Ancient45
58% better than 68%
0.74 right on the average
80.7 better than 45%
0.99 better than 35%
54% of 254 duels better than 66%
37% of 19 situations better than 48%
Anubis37
57% better than 67%
0.77 better than 66%
81.9 better than 57%
1.06 better than 61%
58% of 196 duels better than 85%
44% of 27 situations better than 69%
Inferno12
25% -
0.78 -
83.1 -
1.07-
44% of 57 duels -
33% of 6 situations -
Nuke12
25% -
0.76 -
83.9 -
1.03-
63% of 49 duels -
33% of 3 situations -
Cache5
40% -
0.91 -
94.5 -
1.22-
61% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wheredox plays

Across 334 matches wheredox averages K/R 0.75 and ADR 82.9; the rating across the 312 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Ancient with a 58% win rate in 45 matches. In 107 of 312 matches the rating was 1.10 or higher (34%), in 110 it was below 0.90. In 291 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. wheredox loses the most ELO on Mirage (−104 ELO, win rate 54%). Things go best on Dust 2 (+63 ELO, win rate 56%). Improved over the last three months: ELO +84. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.02, ADR at 82.4, Headshots at 45%, Win rate at 53%. Last 30 days: 102 matches, win rate 51%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.