wheniwin

Russia
62 matches tracked
Last updated:

How does wheniwin play?

Rating 0.91 K/R 0.67 ADR 72.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. Rarely on the AWP.
EntryRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 53%+4 pp · Ø 49% better than 82%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (12.9%).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 31%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 24%
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 12%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 73.0, ELO at 1,114
▼ Got worse
Headshots −10 pp, Win rate −11 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.67. Slightly below the average (0.71).

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
26 matches · 50% win rate

wheniwin loses the most ELO on Mirage: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% right on the average
0.65 better than 25%
68.5 better than 11%
0.92 better than 33%
49% of 128 duels right on the average
0% of 6 situations better than 1%
Dust 222
82% better than 99%
0.70 right on the average
73.9 better than 28%
0.95 better than 41%
52% of 93 duels better than 66%
36% of 11 situations better than 48%
Anubis9
33% -
0.67 -
77.4 -
0.89-
57% of 47 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wheniwin plays

Across 62 matches wheniwin averages K/R 0.67, ADR 72.1 and a rating of 0.91. Biggest strength: Opening duels won at 53%, better than 82% of level 5 players. Most room to improve: Damage per round (ADR) at 72.1, better than only 16% of level 5 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 82% win rate in 22 matches. In 16 of 62 matches the rating was 1.10 or higher (26%), in 31 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 0.93. wheniwin loses the most ELO on Mirage (−1 ELO, win rate 50%). Things go best on Dust 2 (+28 ELO, win rate 82%). Got weaker: Headshots −10 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 73.0, ELO at 1,114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.