whattme

United Kingdom
On FACEIT since 2020 279 matches tracked 33 matches in 30 days
ELO ▼ 108
2,842
30-day peak: 2,967
Rank EU
#15,049
United Kingdom #240 in United Kingdom
Last updated:

How does whattme play?

Rating 1.02 K/R 0.72 ADR 78.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.1
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 30x 4K, 1 ace in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 49%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +224
= Stayed the same
ADR at 77.8, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −89 ELO
50 matches · 46% win rate
On Dust 2 −7 ELO
70 matches · 56% win rate
Between 18:00 and 24:00 −6 ELO, win rate 45%
On Sundays +59 ELO, win rate 46%

whattme loses the most ELO in match 3 of the day: −89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
48% better than 27%
0.72 better than 33%
78.8 better than 33%
1.04 better than 44%
51% of 410 duels better than 42%
46% of 70 situations better than 73%
Dust 270
56% better than 60%
0.69 better than 21%
75.8 better than 21%
1.01 better than 32%
44% of 299 duels better than 12%
39% of 46 situations better than 51%
Ancient47
49% better than 33%
0.69 better than 20%
75.9 better than 19%
0.95 better than 17%
42% of 234 duels better than 6%
33% of 18 situations better than 37%
Anubis40
58% better than 63%
0.77 better than 59%
83.6 better than 60%
1.12 better than 71%
60% of 134 duels better than 87%
56% of 32 situations better than 86%
Inferno12
67% -
0.73 -
80.4 -
1.04-
48% of 48 duels -
67% of 12 situations -
Cache3
0% -
0.63 -
67.8 -
0.88-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whattme plays

Across 279 matches whattme averages K/R 0.72, ADR 78.1 and a rating of 1.02. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 112 of 279 matches the rating was 1.10 or higher (40%), in 108 it was below 0.90. In 203 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. whattme loses the most ELO in match 3 of the day (−89 ELO, win rate 46%). Things go best in match 2 of the day (+120 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +120 ELO. Improved over the last three months: Headshots +5 pp, ELO +224. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 77.8, Win rate at 52%. Last 30 days: 33 matches, win rate 42%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.