whatever666

United Kingdom
On FACEIT since 2018 337 matches tracked 134 matches in 30 days
ELO ▲ 523
3,245
30-day peak: 3,245
Rank EU ▲ 5,161 places
#2,888
GB #51 in GB
30 days · prev. #8,049 · best #2,888
Last updated:
Next update possible in 1h 10m

How does whatever666 play?

Rating 1.10 K/R 0.79 ADR 85.7 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 337 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.10+0.05 · Ø 1.05 better than 56%
Pistol kills per match 3.3
Knife kills 3 in 337 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 72x 4K, 10 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.1+0.2 · Ø 3.9 better than 58%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +9.6, Headshots +2 pp, Win rate +11 pp, ELO +290
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −21 ELO
21 matches · 48% win rate
On Ancient −11 ELO
64 matches · 55% win rate

whatever666 loses the most ELO on Nuke: −21 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Ancient
  3. Most kills in a match: 62 · Ancient

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
55% right on the average
0.81 better than 71%
87.5 better than 74%
1.12 better than 67%
53% of 695 duels right on the average
33% of 67 situations better than 33%
Dust 288
55% right on the average
0.79 better than 64%
85.6 better than 67%
1.11 better than 61%
50% of 421 duels better than 35%
35% of 62 situations better than 38%
Ancient64
55% better than 47%
0.78 better than 61%
83.6 better than 57%
1.10 better than 63%
55% of 244 duels better than 65%
9% of 32 situations better than 2%
Anubis28
54% better than 46%
0.75 right on the average
83.2 better than 57%
1.06 right on the average
53% of 121 duels right on the average
46% of 13 situations better than 69%
Nuke21
48% better than 20%
0.78 better than 56%
87.3 better than 72%
1.06 better than 41%
49% of 128 duels better than 25%
29% of 7 situations better than 25%
Cache12
42% -
0.73 -
82.7 -
1.01-
52% of 52 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whatever666 plays

Across 337 matches whatever666 averages K/R 0.79, ADR 85.7 and a rating of 1.10. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 55% win rate in 88 matches. In 156 of 337 matches the rating was 1.10 or higher (46%), in 113 it was below 0.90. In 261 matches with detailed stats: 72 4Ks and 10 aces. Best month by rating: August 2026 at 1.22. whatever666 loses the most ELO on Nuke (−21 ELO, win rate 48%). Things go best on Dust 2 (+99 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, −18 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +9.6, Headshots +2 pp, Win rate +11 pp, ELO +290. Last 30 days: 134 matches, win rate 57%, net ELO +302.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.