whataverit-

France
On FACEIT since 2018 308 matches tracked 93 matches in 30 days
ELO ▼ 81
3,172
30-day peak: 3,253
Rank EU ▲ 921 places
#4,134
France #95 in France
30 days · prev. #5,055 · best #2,657
Last updated:

How does whataverit- play?

Rating 1.10 (from 301 matches) K/R 0.80 ADR 85.6 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 301 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 2.9
Knife kills 1 in 308 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 1 ace in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +199
= Stayed the same
Rating at 1.09, ADR at 85.6
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −214 ELO
114 matches · 49% win rate
On Dust 2 −104 ELO
70 matches · 49% win rate
On Sundays −145 ELO, win rate 42%

whataverit- loses the most ELO on Mirage: −214 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
49% better than 25%
0.81 better than 72%
85.1 better than 64%
1.12 better than 67%
54% of 545 duels better than 58%
48% of 52 situations better than 77%
Dust 270
49% better than 27%
0.80 better than 69%
85.5 better than 67%
1.10 better than 58%
55% of 274 duels better than 64%
39% of 49 situations better than 49%
Ancient45
58% better than 59%
0.80 better than 70%
88.8 better than 80%
1.08 better than 57%
51% of 173 duels better than 41%
45% of 20 situations better than 70%
Anubis42
52% better than 37%
0.81 better than 75%
86.1 better than 71%
1.11 better than 64%
54% of 168 duels better than 59%
47% of 19 situations better than 71%
Nuke32
66% better than 74%
0.79 better than 61%
83.9 better than 59%
1.05 better than 40%
57% of 116 duels better than 69%
33% of 12 situations better than 32%
Inferno4
75% -
0.76 -
80.0 -
1.12-
33% of 15 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whataverit- plays

Across 308 matches whataverit- averages K/R 0.80 and ADR 85.6; the rating across the 301 rated matches is 1.10. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Nuke with a 66% win rate in 32 matches. In 138 of 301 matches the rating was 1.10 or higher (46%), in 84 it was below 0.90. In 233 matches with detailed stats: 45 4Ks and 1 ace. Best month by rating: June 2026 at 1.14. whataverit- loses the most ELO on Mirage (−214 ELO, win rate 49%). Things go best on Nuke (+120 ELO, win rate 66%). From match no. 5 of the day on, things go best: 64% win rate, −106 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +199. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.09, ADR at 85.6. Last 30 days: 93 matches, win rate 48%, net ELO −386.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.