whatagem

Belarus
On FACEIT since 2022 330 matches tracked 116 matches in 30 days
ELO ▲ 180
2,246
30-day peak: 2,246
Rank EU
#117,626
Belarus #2,812 in Belarus
Last updated:

How does whatagem play?

Rating 1.04 (from 309 matches) K/R 0.76 ADR 82.3 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.8
Knife kills 2 in 330 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 1 ace in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, Win rate +8 pp, ELO +370
= Stayed the same
K/R at 0.76, ADR at 82.5
▼ Got worse
Rating −0.13

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
87 matches · 38% win rate
On Mirage −74 ELO
107 matches · 50% win rate
On Tuesdays +33 ELO, win rate 41%

whatagem loses the most ELO in match 1 of the day: −83 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
50% right on the average
0.79 better than 74%
84.3 better than 69%
1.07 better than 66%
52% of 586 duels better than 56%
43% of 44 situations better than 66%
Dust 291
53% better than 56%
0.74 right on the average
80.7 better than 51%
1.03 right on the average
51% of 461 duels right on the average
42% of 48 situations better than 62%
Anubis57
49% better than 42%
0.75 better than 57%
81.8 better than 58%
1.05 better than 59%
53% of 302 duels better than 60%
50% of 26 situations better than 80%
Ancient32
50% better than 41%
0.78 better than 69%
83.2 better than 61%
1.07 better than 64%
54% of 168 duels better than 66%
47% of 15 situations better than 77%
Nuke28
43% better than 16%
0.71 better than 29%
78.9 better than 32%
0.94 better than 14%
53% of 146 duels right on the average
33% of 9 situations better than 33%
Cache11
45% -
0.69 -
76.3 -
0.91-
39% of 69 duels -
0% of 1 situations -
Inferno3
67% -
0.84 -
102.3 -
1.12-
56% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whatagem plays

Across 330 matches whatagem averages K/R 0.76 and ADR 82.3; the rating across the 309 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 53% win rate in 91 matches. In 130 of 309 matches the rating was 1.10 or higher (42%), in 116 it was below 0.90. In 258 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. whatagem loses the most ELO in match 1 of the day (−83 ELO, win rate 38%). Things go best on Dust 2 (+92 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, −59 ELO. Improved over the last three months: Headshots +7 pp, Win rate +8 pp, ELO +370. Got weaker: Rating −0.13. Unchanged in recent months: K/R at 0.76, ADR at 82.5. Last 30 days: 116 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.