wh4t3vr

Japan
284 matches tracked 59 matches in 30 days
Last updated:

How does wh4t3vr play?

Rating 1.03 K/R 0.75 ADR 82.1 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 284 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 1 in 284 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 66%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 4 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.0, Headshots +6 pp, Win rate +7 pp, ELO +477
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −152 ELO
26 matches · 38% win rate
In match 2 of the day −147 ELO
51 matches · 31% win rate
Between 0:00 and 6:00 +12 ELO, win rate 40%

wh4t3vr loses the most ELO on Inferno: −152 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
45% better than 28%
0.74 right on the average
80.6 better than 50%
1.02 better than 48%
51% of 447 duels right on the average
41% of 44 situations better than 60%
Dust 258
41% better than 17%
0.78 better than 71%
84.1 better than 69%
1.05 better than 56%
53% of 315 duels better than 60%
33% of 42 situations better than 37%
Ancient50
52% better than 47%
0.76 better than 58%
84.4 better than 67%
1.04 better than 55%
57% of 243 duels better than 81%
50% of 30 situations better than 82%
Anubis50
56% better than 68%
0.77 better than 67%
84.5 better than 71%
1.07 better than 65%
52% of 222 duels better than 54%
34% of 35 situations better than 42%
Inferno26
38% better than 11%
0.69 better than 20%
75.1 better than 16%
0.96 better than 19%
46% of 126 duels better than 17%
58% of 12 situations better than 88%
Nuke12
33% -
0.73 -
79.9 -
0.98-
58% of 55 duels -
50% of 6 situations -
Cache6
33% -
0.72 -
77.1 -
1.03-
62% of 29 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wh4t3vr plays

Across 284 matches wh4t3vr averages K/R 0.75, ADR 82.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Anubis with a 56% win rate in 50 matches. In 112 of 284 matches the rating was 1.10 or higher (39%), in 100 it was below 0.90. In 208 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. wh4t3vr loses the most ELO on Inferno (−152 ELO, win rate 38%). Things go best on Ancient (+74 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, +53 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.0, Headshots +6 pp, Win rate +7 pp, ELO +477. Last 30 days: 59 matches, win rate 51%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.