wfal

Japan
On FACEIT since 2025 45 matches tracked 23 matches in 30 days
Last updated:

How does wfal play?

Rating 1.00 K/R 0.74 ADR 80.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

17% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 17%−21 pp · Ø 38% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 3.1
Knife kills 2 in 45 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 4x 4K, 1 ace in 24 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, ADR +9.1
= Stayed the same
K/R at 0.75, Win rate at 50%
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.72). Just above the average (0.73).

Patterns

Soon this shows where wfal loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 24 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Nuke

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient14
64% -
0.71 -
75.8 -
0.97-
48% of 81 duels -
57% of 7 situations -
Mirage8
50% -
0.77 -
88.1 -
1.11-
33% of 27 duels -
0% of 4 situations -
Anubis7
0% -
0.63 -
67.3 -
0.81-
31% of 29 duels -
0% of 2 situations -
Dust 27
57% -
0.80 -
85.9 -
1.07-
62% of 29 duels -
0% of 2 situations -
Inferno3
33% -
0.74 -
77.2 -
0.97-
10% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wfal plays

Across 45 matches wfal averages K/R 0.74, ADR 80.0 and a rating of 1.00. Most room to improve: Clutch 1v1 won at 17%, better than only 1% of level 9 players. Averages 15.4 kills per match with 40% headshots. In 17 of 45 matches the rating was 1.10 or higher (38%), in 17 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 1 ace. Improved over the last three months: Rating +0.05, ADR +9.1. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.75, Win rate at 50%. Last 30 days: 23 matches, win rate 48%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.