weya

China
On FACEIT since 2023 308 matches tracked 112 matches in 30 days
Last updated:

How does weya play?

Rating 1.02 (from 258 matches) K/R 0.76 ADR 80.9 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 258 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.3
Knife kills 7 in 308 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 52x 4K, 5 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.1, Win rate +3 pp
= Stayed the same
Rating at 1.01, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
105 matches · 55% win rate
In match 4 of the day +2 ELO
32 matches · 44% win rate
On Saturdays +49 ELO, win rate 37%

weya loses the most ELO on Mirage: −4 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
55% better than 60%
0.76 better than 55%
81.9 better than 53%
1.03 better than 45%
49% of 415 duels better than 33%
36% of 36 situations better than 41%
Anubis57
60% better than 73%
0.78 better than 66%
83.4 better than 60%
1.02 better than 41%
56% of 254 duels better than 71%
32% of 19 situations better than 30%
Dust 250
34% better than 5%
0.74 better than 47%
77.6 better than 30%
0.97 better than 23%
39% of 188 duels better than 3%
38% of 32 situations right on the average
Ancient35
60% better than 74%
0.77 better than 55%
79.7 better than 35%
1.07 better than 56%
51% of 167 duels better than 42%
44% of 16 situations better than 67%
Nuke26
54% right on the average
0.78 better than 58%
82.2 better than 49%
1.08 better than 56%
46% of 117 duels better than 19%
36% of 11 situations better than 40%
Inferno21
43% better than 12%
0.77 right on the average
79.9 better than 30%
0.93 better than 5%
45% of 99 duels better than 9%
43% of 7 situations better than 64%
Cache9
44% -
0.69 -
78.6 -
0.95-
38% of 53 duels -
0% of 1 situations -
Overpass4
50% -
0.65 -
74.0 -
0.55-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How weya plays

Across 308 matches weya averages K/R 0.76 and ADR 80.9; the rating across the 258 rated matches is 1.02. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 111 of 258 matches the rating was 1.10 or higher (43%), in 98 it was below 0.90. In 238 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.37. weya loses the most ELO on Mirage (−4 ELO, win rate 55%). Things go best in match 3 of the day (+86 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +86 ELO. Improved over the last three months: K/R +0.05, ADR +5.1, Win rate +3 pp. Unchanged in recent months: Rating at 1.01, Headshots at 53%. Last 30 days: 112 matches, win rate 47%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.