westkney

USA
244 matches tracked 41 matches in 30 days
Last updated:

How does westkney play?

Rating 0.97 K/R 0.69 ADR 74.7 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 244 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 29%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.6
Knife kills 5 in 244 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 13%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 11x 4K, 2 aces in 157 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 51%, ELO at 1,640
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.74). Clearly below the average (0.72).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −105 ELO
26 matches · 35% win rate
On Ancient −47 ELO
40 matches · 53% win rate
On Dust 2 −38 ELO
67 matches · 57% win rate

westkney loses the most ELO on Anubis: −105 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
57% better than 72%
0.70 better than 39%
76.2 better than 31%
1.00 better than 46%
53% of 264 duels better than 65%
47% of 38 situations better than 73%
Mirage50
58% better than 77%
0.73 better than 53%
78.3 better than 42%
1.03 better than 58%
49% of 221 duels better than 41%
44% of 32 situations better than 68%
Ancient40
53% better than 64%
0.75 better than 59%
77.7 better than 32%
1.06 better than 69%
53% of 153 duels better than 63%
35% of 34 situations better than 42%
Anubis26
35% better than 9%
0.61 better than 7%
67.8 better than 4%
0.83 better than 5%
47% of 107 duels better than 28%
36% of 14 situations better than 47%
Inferno23
52% right on the average
0.69 better than 37%
76.6 better than 36%
0.97 better than 38%
47% of 95 duels better than 32%
44% of 18 situations better than 66%
Cache19
26% -
0.59 -
68.7 -
0.80-
43% of 88 duels -
10% of 10 situations -
Nuke19
47% better than 28%
0.61 better than 3%
68.0 better than 3%
0.87 better than 6%
49% of 63 duels better than 32%
56% of 16 situations better than 85%

Compared with players on the same level who have at least 15 matches on the map.

How westkney plays

Across 244 matches westkney averages K/R 0.69, ADR 74.7 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 88% of level 8 players. Most room to improve: 3K rounds at 2.7%, better than only 6% of level 8 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 50 matches. In 79 of 244 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 157 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. westkney loses the most ELO on Anubis (−105 ELO, win rate 35%). Things go best on Inferno (+24 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −6.2. Unchanged in recent months: Win rate at 51%, ELO at 1,640. Last 30 days: 41 matches, win rate 46%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.