werka-

Poland
225 matches tracked 64 matches in 30 days
Last updated:

How does werka- play?

Rating 0.93 (from 98 matches) K/R 0.67 ADR 75.7 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 34%
Opening duels won 45%−5 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−4 pp better than 33%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+3 pp better than 67%
AWP share of kills 10%−1 pp better than 58%
K/D 0.91−0.10 better than 13%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.0 pp better than 20%
Rounds with 3K 3.3%−0.6 pp better than 21%
MVPs per match 2.0−0.3 better than 20%
4Ks and aces 24x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.0+0.7 better than 71%
Enemies flashed per round 0.29+0.01 better than 55%
Rounds with a death 74%+2.0 pp better than 27%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
ADR at 74.7, Headshots at 52%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.73. Last 3 months: 0.66 (at the start 0.71).

Patterns

From the last 225 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Nuke
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
61% better than 84%
0.73 level
81.2 better than 57%
0.99–
49% of 279 duels better than 41%
42% of 36 situations better than 61%
Dust 236
56% better than 72%
0.62 better than 7%
70.9 better than 9%
0.80–
43% of 121 duels better than 14%
20% of 10 situations better than 9%
Ancient34
41% better than 21%
0.64 better than 9%
71.0 better than 8%
0.89–
39% of 126 duels better than 4%
37% of 19 situations level
Anubis28
43% better than 23%
0.67 better than 21%
74.2 better than 19%
0.98–
46% of 109 duels better than 27%
43% of 14 situations better than 65%
Nuke21
62% better than 72%
0.63 better than 6%
73.4 better than 13%
0.90–
41% of 75 duels better than 7%
25% of 8 situations better than 19%
Cache12
25% –
0.72 –
79.2 –
0.92–
48% of 27 duels –
0% of 4 situations –
Inferno11
64% –
0.55 –
69.0 –
0.84–
38% of 40 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How werka- plays

Across 225 matches werka- averages K/R 0.67 and ADR 75.7; the rating across the 98 rated matches is 0.93. Most room to improve: Opening duels won at 45%. That is better than only 11% of players on level 9. On average 14.8 kills per match, 51% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 27 of 98 matches the rating was 1.10 or higher (28%), in 46 it was below 0.90. In 164 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. Things go best on Mirage (+54 ELO, win rate 61%). Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 74.7, Headshots at 52%. Last 30 days: 64 matches, win rate 50%, ELO balance +100.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.