werka-
How does werka- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.73. Last 3 months: 0.66 (at the start 0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: August 2026 with 79.7. Last 3 months: 74.7 (at the start 78.0).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 52% (at the start 51%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 55% (at the start 46%).
Best month: October 2026 with 1,986.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 225 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.68 · Nuke
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How werka- plays
Across 225 matches werka- averages K/R 0.67 and ADR 75.7; the rating across the 98 rated matches is 0.93. Most room to improve: Opening duels won at 45%. That is better than only 11% of players on level 9. On average 14.8 kills per match, 51% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 27 of 98 matches the rating was 1.10 or higher (28%), in 46 it was below 0.90. In 164 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. Things go best on Mirage (+54 ELO, win rate 61%). Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 74.7, Headshots at 52%. Last 30 days: 64 matches, win rate 50%, ELO balance +100.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.