wender73

Russia
On FACEIT since 2022 285 matches tracked 96 matches in 30 days
ELO ▼ 109
3,052
30-day peak: 3,454
Rank EU ▼ 4,616 places
#6,338
RU #1,761 in RU
30 days · prev. #1,722 · best #1,722
Last updated:

How does wender73 play?

Rating 0.98 K/R 0.70 ADR 79.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 27%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.08 · Ø 1.05 better than 14%
Pistol kills per match 2.7
Knife kills 17 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 13%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 27x 4K, 4 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 46%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, ELO +159
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.5, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
79 matches · 49% win rate
In match 4 of the day +88 ELO
33 matches · 45% win rate
Between 6:00 and 12:00 −59 ELO, win rate 42%
On Fridays −120 ELO, win rate 42%

wender73 loses the most ELO on Mirage: −145 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
56% better than 54%
0.71 better than 27%
81.4 better than 45%
1.00 better than 25%
50% of 452 duels better than 35%
33% of 36 situations better than 33%
Mirage79
49% better than 25%
0.69 better than 18%
77.6 better than 26%
0.96 better than 16%
47% of 369 duels better than 19%
32% of 53 situations better than 28%
Nuke46
57% better than 46%
0.76 better than 45%
83.6 better than 55%
1.05 better than 37%
60% of 205 duels better than 82%
35% of 34 situations better than 37%
Anubis38
55% better than 48%
0.67 better than 13%
75.4 better than 18%
0.93 better than 11%
43% of 236 duels better than 8%
14% of 7 situations better than 6%
Ancient26
50% better than 32%
0.70 better than 22%
75.8 better than 17%
0.96 better than 17%
44% of 139 duels better than 9%
45% of 11 situations better than 69%
Inferno10
50% -
0.60 -
72.5 -
0.81-
35% of 65 duels -
0% of 1 situations -
Cache7
71% -
0.71 -
81.3 -
0.99-
61% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wender73 plays

Across 285 matches wender73 averages K/R 0.70, ADR 79.1 and a rating of 0.98. Biggest strength: Utility hit rate at 40%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 14% of level 10 · 3,000-3,499 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 57% win rate in 46 matches. In 97 of 285 matches the rating was 1.10 or higher (34%), in 123 it was below 0.90. In 204 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.03. wender73 loses the most ELO on Mirage (−145 ELO, win rate 49%). Things go best on Nuke (+165 ELO, win rate 57%). Match no. 3 of the day goes best: 60% win rate, −18 ELO. Improved over the last three months: Headshots +4 pp, ELO +159. Got weaker: K/R −0.05, Rating −0.07, ADR −4.5, Win rate −6 pp. Last 30 days: 96 matches, win rate 50%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.