well-written

Ukraine
On FACEIT since 2020 203 matches tracked 84 matches in 30 days
Last updated:

How does well-written play?

Rating 1.16 (from 179 matches) K/R 0.82 ADR 88.4 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 179 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 49%+8 pp · Ø 41% better than 92%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 36x 4K, 6 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.82, ADR at 88.0, Win rate at 53%
▼ Got worse
Headshots −3 pp, ELO −160

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
57 matches · 54% win rate
In match 4 of the day +9 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 −69 ELO, win rate 32%
On Saturdays +21 ELO, win rate 48%

well-written loses the most ELO on Mirage: −63 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
54% better than 53%
0.81 better than 74%
87.8 better than 77%
1.16 better than 81%
54% of 227 duels better than 61%
44% of 32 situations better than 68%
Dust 248
50% better than 36%
0.82 better than 78%
86.9 better than 75%
1.15 better than 76%
55% of 194 duels better than 66%
54% of 13 situations better than 86%
Anubis36
50% better than 36%
0.79 better than 68%
86.6 better than 74%
1.09 better than 61%
57% of 192 duels better than 74%
46% of 13 situations better than 69%
Ancient27
63% better than 80%
0.80 better than 71%
86.9 better than 72%
1.13 better than 74%
46% of 110 duels better than 17%
57% of 7 situations better than 90%
Nuke18
56% right on the average
0.85 better than 81%
89.5 better than 79%
1.19 better than 79%
52% of 75 duels better than 45%
33% of 12 situations better than 35%
Cache14
43% -
0.93 -
99.5 -
1.27-
53% of 76 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How well-written plays

Across 203 matches well-written averages K/R 0.82 and ADR 88.4; the rating across the 179 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 93 of 179 matches the rating was 1.10 or higher (52%), in 45 it was below 0.90. In 163 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. well-written loses the most ELO on Mirage (−63 ELO, win rate 54%). Things go best from match 5 of the day (+172 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +172 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −3 pp, ELO −160. Unchanged in recent months: K/R at 0.82, ADR at 88.0, Win rate at 53%. Last 30 days: 84 matches, win rate 56%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.