wekku111

Finland
On FACEIT since 2023 239 matches tracked 111 matches in 30 days
ELO ▲ 146
2,166
30-day peak: 2,286
Rank EU
#149,505
Finland #3,857 in Finland
Last updated:

How does wekku111 play?

Rating 1.07 (from 206 matches) K/R 0.79 ADR 85.9 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 206 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.6
Knife kills 5 in 239 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 36x 4K, 1 ace in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.18, ADR −7.1, Win rate −17 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −43 ELO
26 matches · 31% win rate
On Ancient −13 ELO
72 matches · 50% win rate
On Tuesdays −59 ELO, win rate 41%

wekku111 loses the most ELO on Anubis: −43 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
50% better than 41%
0.82 better than 84%
88.5 better than 83%
1.12 better than 79%
52% of 307 duels better than 54%
52% of 31 situations better than 86%
Nuke49
49% better than 29%
0.76 right on the average
85.9 better than 67%
1.01 better than 36%
53% of 239 duels right on the average
38% of 16 situations better than 44%
Mirage36
56% better than 69%
0.69 better than 27%
80.1 better than 47%
0.91 better than 14%
49% of 180 duels better than 38%
38% of 13 situations right on the average
Anubis26
31% better than 3%
0.83 better than 88%
87.0 better than 81%
1.05 better than 59%
47% of 88 duels better than 25%
40% of 10 situations better than 54%
Inferno21
67% better than 90%
0.89 better than 91%
88.1 better than 76%
1.30 better than 95%
55% of 97 duels better than 57%
57% of 14 situations better than 84%
Cache18
44% -
0.85 -
89.6 -
1.16-
56% of 96 duels -
31% of 13 situations -
Dust 213
77% -
0.69 -
78.4 -
0.96-
47% of 45 duels -
50% of 2 situations -
Vertigo4
25% -
0.75 -
81.8 -
0.99-
50% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wekku111 plays

Across 239 matches wekku111 averages K/R 0.79 and ADR 85.9; the rating across the 206 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 85 of 206 matches the rating was 1.10 or higher (41%), in 68 it was below 0.90. In 164 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: June 2026 at 1.25. wekku111 loses the most ELO on Anubis (−43 ELO, win rate 31%). Things go best on Mirage (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 58% win rate, −35 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, Rating −0.18, ADR −7.1, Win rate −17 pp. Last 30 days: 111 matches, win rate 51%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.