wejde_wyjde

Poland
21 matches tracked
Last updated:

How does wejde_wyjde play?

Rating 0.98 K/R 0.73 ADR 86.3 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 29% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 15%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
Whether wejde_wyjde is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.68
JulAugSepOct

Patterns

Soon this shows where wejde_wyjde loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
71% -
0.79 -
89.3 -
1.07-
48% of 25 duels -
50% of 4 situations -
Anubis5
60% -
0.79 -
89.6 -
1.06-
50% of 28 duels -
60% of 5 situations -
Ancient4
50% -
0.65 -
85.1 -
0.85-
50% of 18 duels -
50% of 4 situations -
Cache3
67% -
0.78 -
90.0 -
1.05-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wejde_wyjde plays

Across 21 matches wejde_wyjde averages K/R 0.73, ADR 86.3 and a rating of 0.98. Biggest strength: Utility hit rate at 49%, better than 99% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 9 players. Averages 15.8 kills per match with 43% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.