wei6666

Taiwan
57 matches tracked
Last updated:

How does wei6666 play?

Rating 1.02 (from 21 matches) K/R 0.80 ADR 85.0 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 5% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 62%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether wei6666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83.

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −67 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 33%
0.78 better than 70%
87.4 better than 80%
1.00-
50% of 34 duels better than 42%
100% of 2 situations better than 99%
Ancient13
54% -
0.78 -
85.2 -
0.93-
64% of 14 duels -
33% of 3 situations -
Mirage13
62% -
0.86 -
86.4 -
1.21-
52% of 25 duels -
100% of 1 situations -
Inferno7
71% -
0.82 -
83.1 -
1.42-
100% of 1 duels -
-
Anubis6
50% -
0.73 -
78.3 -
0.82-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wei6666 plays

Across 57 matches wei6666 averages K/R 0.80 and ADR 85.0; the rating across the 21 rated matches is 1.02. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Mirage with a 62% win rate in 13 matches. In 7 of 21 matches the rating was 1.10 or higher (33%), in 11 it was below 0.90. Best month by rating: July 2026 at 1.03.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.