wedying

Russia
175 matches tracked 72 matches in 30 days
Last updated:

How does wedying play?

Rating 0.97 K/R 0.70 ADR 77.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 175 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.9
Knife kills 5 in 175 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 20x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so just above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +158
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 77.3, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
27 matches · 59% win rate
On Dust 2 −23 ELO
39 matches · 49% win rate
On Saturdays −50 ELO, win rate 27%

wedying loses the most ELO on Anubis: −50 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Nuke
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% right on the average
0.67 better than 24%
75.5 better than 29%
0.92 better than 21%
45% of 244 duels better than 21%
34% of 32 situations better than 40%
Dust 239
49% better than 43%
0.72 right on the average
80.3 better than 53%
0.98 better than 40%
51% of 176 duels better than 53%
37% of 27 situations better than 49%
Anubis27
59% better than 72%
0.71 better than 39%
77.1 better than 32%
1.01 better than 46%
46% of 150 duels better than 23%
32% of 19 situations better than 34%
Ancient24
46% better than 29%
0.72 better than 43%
80.3 better than 48%
1.02 right on the average
57% of 110 duels better than 80%
44% of 18 situations better than 64%
Nuke18
56% better than 55%
0.68 better than 14%
76.1 better than 20%
0.92 better than 11%
44% of 78 duels better than 12%
86% of 7 situations better than 99%
Inferno10
40% -
0.63 -
71.4 -
0.94-
41% of 44 duels -
60% of 5 situations -
Cache5
60% -
0.85 -
83.7 -
1.27-
56% of 25 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wedying plays

Across 175 matches wedying averages K/R 0.70, ADR 77.5 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 23% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 27 matches. In 54 of 175 matches the rating was 1.10 or higher (31%), in 71 it was below 0.90. In 154 matches with detailed stats: 20 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. wedying loses the most ELO on Anubis (−50 ELO, win rate 59%). Things go best on Ancient (+55 ELO, win rate 46%). Match no. 2 of the day goes best: 63% win rate, +3 ELO. Improved over the last three months: Headshots +3 pp, ELO +158. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 77.3, Win rate at 51%. Last 30 days: 72 matches, win rate 53%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.