weazlue

Niue
On FACEIT since 2024 140 matches tracked 32 matches in 30 days
Last updated:

How does weazlue play?

Rating 1.02 (from 120 matches) K/R 0.74 ADR 82.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 120 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.8
Knife kills 5 in 140 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 18x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.21, ADR −8.4, Win rate −17 pp, ELO −147

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
51 matches · 55% win rate
On Ancient −1 ELO
24 matches · 54% win rate
Between 12:00 and 18:00 +73 ELO, win rate 41%
On Fridays ±0 ELO, win rate 48%

weazlue loses the most ELO on Mirage: −28 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 1.71 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 66%
0.74 right on the average
82.8 better than 62%
1.02 better than 48%
58% of 291 duels better than 84%
54% of 35 situations better than 89%
Dust 228
57% better than 70%
0.79 better than 74%
85.4 better than 75%
1.07 better than 64%
53% of 135 duels better than 60%
17% of 12 situations better than 8%
Ancient24
54% better than 57%
0.69 better than 25%
77.1 better than 27%
0.95 better than 23%
47% of 148 duels better than 26%
23% of 13 situations better than 18%
Anubis20
55% better than 64%
0.75 better than 57%
83.3 better than 66%
1.02 better than 48%
56% of 75 duels better than 75%
40% of 10 situations better than 54%
Nuke9
44% -
0.74 -
82.9 -
1.04-
63% of 51 duels -
29% of 7 situations -
Inferno4
25% -
0.70 -
82.7 -
1.17-
73% of 22 duels -
33% of 3 situations -
Cache3
0% -
0.66 -
72.2 -
0.82-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How weazlue plays

Across 140 matches weazlue averages K/R 0.74 and ADR 82.3; the rating across the 120 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 40% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 47 of 120 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 100 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. weazlue loses the most ELO on Mirage (−28 ELO, win rate 55%). Things go best on Anubis (+75 ELO, win rate 55%). Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.08, Rating −0.21, ADR −8.4, Win rate −17 pp, ELO −147. Last 30 days: 32 matches, win rate 50%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.