we11coco

South Korea
33 matches tracked 19 matches in 30 days
ELO ▲ 250
1,977
30-day peak: 2,004
Rank SEA ▼ 2,332 places
#6,940
30 days · prev. #4,608 · best #4,608
Last updated:

How does we11coco play?

Rating 1.15 K/R 0.83 ADR 87.8 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average.
EntryClutcherHeadshots
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.19+0.15 · Ø 1.04 better than 88%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.5%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 98%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 1x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Patterns

Soon this shows where we11coco loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
92% -
0.85 -
88.3 -
1.23-
64% of 67 duels -
63% of 8 situations -
Mirage12
67% -
0.81 -
86.9 -
1.13-
52% of 75 duels -
20% of 5 situations -
Ancient4
75% -
0.92 -
97.4 -
1.28-
61% of 23 duels -
67% of 6 situations -
Inferno3
0% -
0.70 -
81.4 -
0.90-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How we11coco plays

Across 33 matches we11coco averages K/R 0.83, ADR 87.8 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · all ELO ranges players. Averages 18.7 kills per match with 56% headshots. The strongest map is Dust 2 with a 92% win rate in 12 matches. In 19 of 33 matches the rating was 1.10 or higher (58%), in 8 it was below 0.90. In 33 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 19 matches, win rate 84%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.