wayfate

United Kingdom
70 matches tracked
Last updated:

How does wayfate play?

Rating 1.13 K/R 0.78 ADR 80.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 30% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 2.5
Knife kills 3 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 12x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether wayfate is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 57 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.78
JulAugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −24 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 76%
0.74 right on the average
80.9 better than 49%
1.10 better than 72%
54% of 39 duels better than 64%
50% of 14 situations better than 81%
Mirage16
44% better than 24%
0.81 better than 81%
80.5 better than 51%
1.13 better than 81%
68% of 50 duels better than 99%
31% of 13 situations better than 29%
Inferno13
62% -
0.82 -
81.7 -
1.17-
56% of 41 duels -
50% of 6 situations -
Anubis8
75% -
0.77 -
80.5 -
1.14-
52% of 23 duels -
67% of 3 situations -
Nuke7
43% -
0.70 -
70.8 -
1.02-
52% of 21 duels -
20% of 5 situations -
Ancient4
50% -
0.78 -
79.3 -
1.13-
50% of 12 duels -
0% of 2 situations -
Cache4
75% -
0.79 -
85.7 -
1.15-
40% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wayfate plays

Across 70 matches wayfate averages K/R 0.78, ADR 80.3 and a rating of 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 39 of 70 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 56 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.