waydeks

Russia
225 matches tracked 40 matches in 30 days
Last updated:

How does waydeks play?

Rating 1.00 K/R 0.71 ADR 79.5 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.3
Knife kills 7 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.1%).

2K rounds 11.8%−1.3 pp · Ø 13.1% better than 15%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 26x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +80
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.9, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
65 matches · 42% win rate
In match 3 of the day +55 ELO
39 matches · 41% win rate
On Thursdays ±0 ELO, win rate 41%

waydeks loses the most ELO on Mirage: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Ancient
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
42% better than 20%
0.70 better than 34%
77.4 better than 35%
0.96 better than 31%
51% of 300 duels right on the average
47% of 34 situations better than 75%
Dust 252
50% right on the average
0.69 better than 29%
79.2 better than 46%
0.99 better than 40%
50% of 249 duels better than 46%
48% of 29 situations better than 77%
Anubis41
54% better than 61%
0.70 better than 31%
80.7 better than 51%
0.99 better than 37%
47% of 197 duels better than 27%
58% of 19 situations better than 88%
Ancient30
50% right on the average
0.78 better than 73%
86.3 better than 81%
1.09 better than 75%
49% of 190 duels better than 39%
57% of 23 situations better than 90%
Inferno17
35% better than 7%
0.70 better than 35%
75.8 better than 27%
0.95 better than 25%
39% of 102 duels better than 4%
44% of 9 situations better than 63%
Nuke14
79% -
0.73 -
77.9 -
1.07-
54% of 57 duels -
44% of 9 situations -
Cache6
67% -
0.66 -
76.1 -
0.97-
50% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How waydeks plays

Across 225 matches waydeks averages K/R 0.71, ADR 79.5 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 9 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Nuke with a 79% win rate in 14 matches. In 82 of 225 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 137 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. waydeks loses the most ELO on Mirage (−25 ELO, win rate 42%). Things go best on Anubis (+86 ELO, win rate 54%). Improved over the last three months: ELO +80. Got weaker: K/R −0.04, Rating −0.07, ADR −4.9, Headshots −3 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 40 matches, win rate 55%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.