wayDmain

DZ
86 matches tracked
Last updated:

How does wayDmain play?

Rating 1.07 K/R 0.77 ADR 81.6 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 12%+2 pp · Ø 10% better than 66%
K/D 1.07+0.06 · Ø 1.01 better than 77%
Pistol kills per match 2.7
Knife kills 3 in 86 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 67%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 21%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 6x 4K, 2 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.2 · Ø 4.3 better than 47%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.2
▼ Got worse
Headshots −3 pp, Win rate −11 pp, ELO −108

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.73).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
24 matches · 38% win rate

wayDmain loses the most ELO in match 1 of the day: +30 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.99 · Dust 2
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 77%
0.79 better than 78%
83.2 better than 68%
1.11 better than 80%
50% of 115 duels right on the average
58% of 19 situations better than 93%
Dust 223
39% better than 15%
0.71 better than 44%
78.7 better than 44%
1.00 right on the average
43% of 111 duels better than 11%
38% of 13 situations better than 55%
Inferno15
47% better than 31%
0.80 better than 86%
83.6 better than 75%
1.13 better than 88%
45% of 73 duels better than 20%
36% of 11 situations better than 47%
Anubis7
29% -
0.74 -
81.7 -
0.98-
50% of 24 duels -
20% of 5 situations -
Ancient6
50% -
0.77 -
76.4 -
1.08-
33% of 12 duels -
57% of 7 situations -
Nuke6
50% -
0.79 -
85.4 -
1.06-
55% of 40 duels -
67% of 3 situations -
Cache5
40% -
0.82 -
82.2 -
1.15-
70% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wayDmain plays

Across 86 matches wayDmain averages K/R 0.77, ADR 81.6 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 21% of level 8 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 40 of 86 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. wayDmain loses the most ELO in match 1 of the day (+30 ELO, win rate 38%). Things go best on Dust 2 (+30 ELO, win rate 39%). From match no. 5 of the day on, things go best: 55% win rate, +5 ELO. Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −108. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.