way312

Portugal
156 matches tracked 52 matches in 30 days
Last updated:

How does way312 play?

Rating 1.10 (from 116 matches) K/R 0.76 ADR 82.2 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 116 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 33%+13 pp · Ø 20% better than 97%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 3.4
Knife kills 3 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 34x 4K, 6 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.17, Rating +0.44, ADR +13.8, Win rate +24 pp
= Stayed the same
Headshots at 54%
▼ Got worse
ELO −181

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.81 (at the start 0.64). Clearly above the average (0.72).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
21 matches · 43% win rate
On Inferno −61 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 −114 ELO, win rate 37%
On Saturdays +22 ELO, win rate 31%

way312 loses the most ELO on Ancient: −100 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Inferno
  2. Most kills in a match: 31 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% better than 56%
0.74 better than 55%
83.0 better than 65%
1.04 better than 58%
53% of 190 duels better than 64%
27% of 22 situations better than 23%
Anubis28
43% better than 23%
0.77 better than 70%
82.4 better than 62%
1.10 better than 80%
51% of 116 duels right on the average
10% of 10 situations better than 4%
Mirage22
36% better than 9%
0.69 better than 30%
76.8 better than 31%
1.00-
43% of 47 duels better than 13%
50% of 4 situations better than 80%
Ancient21
43% better than 22%
0.81 better than 85%
86.7 better than 82%
1.26-
53% of 57 duels better than 65%
50% of 12 situations better than 79%
Inferno20
50% better than 39%
0.76 better than 61%
81.7 better than 55%
1.13 better than 73%
53% of 80 duels right on the average
29% of 7 situations better than 27%
Cache11
55% -
0.90 -
88.5 -
1.24-
51% of 55 duels -
40% of 10 situations -
Nuke5
60% -
0.72 -
74.4 -
1.03-
38% of 21 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How way312 plays

Across 156 matches way312 averages K/R 0.76 and ADR 82.2; the rating across the 116 rated matches is 1.10. Biggest strength: Rating at 1.10, better than 84% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 57 of 116 matches the rating was 1.10 or higher (49%), in 41 it was below 0.90. In 110 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: August 2026 at 1.21. way312 loses the most ELO on Ancient (−100 ELO, win rate 43%). Things go best in match 3 of the day (+82 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +82 ELO. Improved over the last three months: K/R +0.17, Rating +0.44, ADR +13.8, Win rate +24 pp. Got weaker: ELO −181. Unchanged in recent months: Headshots at 54%. Last 30 days: 52 matches, win rate 52%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.