waxyee

United Kingdom
On FACEIT since 2015 218 matches tracked 89 matches in 30 days
ELO ▲ 107
2,689
30-day peak: 2,689
Rank NA ▲ 415 places
#801
United Kingdom #443 in United Kingdom
30 days · prev. #1,216 · best #727
Last updated:

How does waxyee play?

Rating 1.31 (from 202 matches) K/R 0.92 ADR 97.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 202 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 44% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 57%+6 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.36+0.32 · Ø 1.04 better than 98%
Pistol kills per match 3.4
Knife kills 13 in 218 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.5%).

2K rounds 16.9%+3.4 pp · Ø 13.5% better than 97%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 40x 4K, 9 aces in 137 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +234
= Stayed the same
K/R at 0.90, ADR at 96.0, Headshots at 44%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: July 2026 with 1.00. Last 3 months: 0.90 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
40 matches · 58% win rate
In match 4 of the day −13 ELO
31 matches · 48% win rate
On Thursdays −27 ELO, win rate 46%

waxyee loses the most ELO on Anubis: −40 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 42 · Nuke

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
56% better than 66%
0.94 better than 97%
96.4 better than 95%
1.36 better than 98%
55% of 389 duels better than 69%
54% of 63 situations better than 87%
Ancient43
65% better than 85%
0.94 better than 98%
101.5 better than 98%
1.33 better than 98%
57% of 256 duels better than 78%
32% of 41 situations better than 32%
Anubis40
58% better than 66%
0.93 better than 98%
99.2 better than 98%
1.34 better than 98%
66% of 166 duels better than 97%
40% of 35 situations better than 53%
Dust 232
44% better than 22%
0.88 better than 92%
96.6 better than 96%
1.29 better than 96%
54% of 116 duels better than 63%
47% of 17 situations better than 74%
Nuke16
44% better than 16%
0.86 better than 84%
89.9 better than 80%
1.20 better than 82%
60% of 68 duels better than 84%
44% of 9 situations better than 64%
Cache6
17% -
0.86 -
97.7 -
1.10-
68% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How waxyee plays

Across 218 matches waxyee averages K/R 0.92 and ADR 97.1; the rating across the 202 rated matches is 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 20.0 kills per match with 44% headshots. The strongest map is Ancient with a 65% win rate in 43 matches. In 137 of 202 matches the rating was 1.10 or higher (68%), in 36 it was below 0.90. In 137 matches with detailed stats: 40 4Ks and 9 aces. Best month by rating: July 2026 at 1.46. waxyee loses the most ELO on Anubis (−40 ELO, win rate 58%). Things go best on Ancient (+88 ELO, win rate 65%). Match no. 3 of the day goes best: 61% win rate, +66 ELO. Improved over the last three months: Win rate +4 pp, ELO +234. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.90, ADR at 96.0, Headshots at 44%. Last 30 days: 89 matches, win rate 55%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.