wawakatz

Azerbaijan
262 matches tracked 25 matches in 30 days
Last updated:

How does wawakatz play?

Rating 0.95 K/R 0.69 ADR 75.4 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 262 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.97).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 23x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.68, ADR at 74.6, Win rate at 50%
▼ Got worse
Rating −0.08, ELO −51

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.71).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −162 ELO
40 matches · 43% win rate
In match 3 of the day −95 ELO
40 matches · 43% win rate
Between 12:00 and 18:00 −28 ELO, win rate 41%
On Tuesdays +64 ELO, win rate 40%

wawakatz loses the most ELO on Inferno: −162 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 1.70 · Ancient

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
47% better than 38%
0.67 better than 24%
74.6 better than 24%
0.93 better than 22%
44% of 354 duels better than 17%
36% of 42 situations better than 47%
Mirage54
50% right on the average
0.69 better than 33%
75.7 better than 29%
0.95 better than 30%
43% of 186 duels better than 15%
52% of 31 situations better than 86%
Ancient44
68% better than 93%
0.72 right on the average
77.6 better than 36%
0.99 right on the average
42% of 155 duels better than 11%
36% of 33 situations better than 48%
Inferno40
43% better than 22%
0.71 right on the average
75.0 better than 30%
0.99 better than 48%
49% of 152 duels better than 38%
38% of 29 situations right on the average
Cache29
45% -
0.67 -
75.9 -
0.91-
47% of 103 duels -
45% of 11 situations -
Nuke4
75% -
0.60 -
65.0 -
0.89-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wawakatz plays

Across 262 matches wawakatz averages K/R 0.69, ADR 75.4 and a rating of 0.95. Biggest strength: Utility damage per round at 5.3, better than 77% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.5 kills per match with 43% headshots. The strongest map is Ancient with a 68% win rate in 44 matches. In 78 of 262 matches the rating was 1.10 or higher (30%), in 112 it was below 0.90. In 191 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. wawakatz loses the most ELO on Inferno (−162 ELO, win rate 43%). Things go best on Mirage (+85 ELO, win rate 50%). From match no. 5 of the day on, things go best: 56% win rate, −119 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.08, ELO −51. Unchanged in recent months: K/R at 0.68, ADR at 74.6, Win rate at 50%. Last 30 days: 25 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.