waterhead67

Poland
On FACEIT since 2015 147 matches tracked 85 matches in 30 days
ELO ▼ 68
2,740
30-day peak: 2,853
Rank EU
#21,478
Poland #1,119 in Poland
Last updated:

How does waterhead67 play?

Rating 1.05 (from 114 matches) K/R 0.76 ADR 85.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.5
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 45%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 27x 4K, 0 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 35%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 85.8, Win rate at 54%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −131 ELO
35 matches · 37% win rate
On Mirage −107 ELO
54 matches · 39% win rate
On Mondays +105 ELO, win rate 40%

waterhead67 loses the most ELO in match 2 of the day: −131 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 1.80 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
39% better than 9%
0.73 better than 39%
83.8 better than 61%
1.00 better than 33%
55% of 222 duels better than 69%
36% of 14 situations better than 44%
Ancient32
75% better than 98%
0.81 better than 75%
90.2 better than 83%
1.07 better than 58%
55% of 131 duels better than 68%
33% of 12 situations better than 37%
Anubis18
44% better than 21%
0.79 better than 69%
87.0 better than 77%
1.16-
45% of 85 duels better than 15%
56% of 9 situations better than 86%
Nuke16
75% better than 95%
0.82 better than 72%
88.1 better than 74%
1.15-
60% of 58 duels better than 84%
33% of 3 situations better than 36%
Dust 215
47% better than 31%
0.69 better than 23%
79.0 better than 38%
1.07-
52% of 62 duels right on the average
25% of 8 situations better than 17%
Inferno8
50% -
0.74 -
78.8 -
1.02-
37% of 46 duels -
40% of 5 situations -
Cache4
50% -
0.78 -
85.4 -
0.96-
32% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How waterhead67 plays

Across 147 matches waterhead67 averages K/R 0.76 and ADR 85.3; the rating across the 114 rated matches is 1.05. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Ancient with a 75% win rate in 32 matches. In 51 of 114 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 114 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. waterhead67 loses the most ELO in match 2 of the day (−131 ELO, win rate 37%). Things go best on Ancient (+132 ELO, win rate 75%). From match no. 5 of the day on, things go best: 59% win rate, −16 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 85.8, Win rate at 54%. Last 30 days: 85 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.