watan666

SY
222 matches tracked 222 matches in 30 days
Last updated:

How does watan666 play?

Rating 1.21 K/R 0.87 ADR 89.6 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 222 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 3.0
Knife kills 8 in 222 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.2%).

2K rounds 16.4%+3.2 pp · Ø 13.2% better than 95%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 77x 4K, 6 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether watan666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 222 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
24 matches · 42% win rate
On Anubis −55 ELO
29 matches · 41% win rate
On Mondays −46 ELO, win rate 31%

watan666 loses the most ELO in match 3 of the day: −56 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.92 · Ancient
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
55% better than 59%
0.92 better than 97%
93.9 better than 94%
1.29 better than 97%
61% of 420 duels better than 91%
33% of 42 situations better than 38%
Dust 259
51% better than 44%
0.88 better than 93%
89.2 better than 83%
1.21 better than 90%
64% of 358 duels better than 96%
38% of 40 situations right on the average
Mirage52
50% better than 41%
0.83 better than 83%
84.2 better than 64%
1.14 better than 79%
51% of 319 duels better than 47%
41% of 34 situations better than 59%
Anubis29
41% better than 15%
0.87 better than 92%
91.1 better than 89%
1.18 better than 86%
56% of 203 duels better than 73%
47% of 15 situations better than 71%
Inferno7
29% -
0.57 -
69.3 -
0.83-
21% of 33 duels -
50% of 4 situations -
Nuke5
40% -
1.04 -
103.2 -
1.45-
52% of 27 duels -
60% of 5 situations -
Cache3
67% -
1.00 -
103.5 -
1.34-
67% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How watan666 plays

Across 222 matches watan666 averages K/R 0.87, ADR 89.6 and a rating of 1.21. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 67 matches. In 123 of 222 matches the rating was 1.10 or higher (55%), in 53 it was below 0.90. In 222 matches with detailed stats: 77 4Ks and 6 aces. watan666 loses the most ELO in match 3 of the day (−56 ELO, win rate 42%). Things go best from match 5 of the day (+220 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +220 ELO. Last 30 days: 222 matches, win rate 50%, net ELO +220.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.