wastedtimess

Russia
On FACEIT since 2020 256 matches tracked 46 matches in 30 days
ELO ▼ 101
2,473
30-day peak: 2,635
Rank EU
#57,860
Russia #16,519 in Russia
Last updated:

How does wastedtimess play?

Rating 1.03 K/R 0.76 ADR 84.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 256 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.0
Knife kills 6 in 256 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 57x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.18, ADR +9.5, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp, ELO −596

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +105 ELO
136 matches · 40% win rate
Between 6:00 and 12:00 −32 ELO, win rate 33%
On Tuesdays −62 ELO, win rate 25%

wastedtimess loses the most ELO from match 5 of the day: +105 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.00 · Inferno
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
44% better than 21%
0.74 better than 48%
81.8 better than 53%
0.99 better than 34%
52% of 642 duels better than 55%
39% of 44 situations better than 53%
Ancient58
40% better than 15%
0.77 better than 62%
84.5 better than 64%
1.03 right on the average
52% of 364 duels right on the average
27% of 26 situations better than 23%
Anubis52
63% better than 82%
0.80 better than 73%
87.9 better than 79%
1.10 better than 69%
52% of 332 duels right on the average
39% of 23 situations better than 52%
Cache20
50% -
0.78 -
85.6 -
1.08-
51% of 115 duels -
43% of 14 situations -
Dust 214
21% -
0.78 -
89.4 -
1.04-
56% of 81 duels -
33% of 6 situations -
Inferno12
50% -
0.71 -
84.6 -
0.99-
48% of 99 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wastedtimess plays

Across 256 matches wastedtimess averages K/R 0.76, ADR 84.3 and a rating of 1.03. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 63% win rate in 52 matches. In 98 of 256 matches the rating was 1.10 or higher (38%), in 107 it was below 0.90. In 157 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: October 2026 at 1.32. wastedtimess loses the most ELO from match 5 of the day (+105 ELO, win rate 40%). Things go best on Mirage (+90 ELO, win rate 44%). Match no. 1 of the day goes best: 66% win rate, +66 ELO. Improved over the last three months: K/R +0.10, Rating +0.18, ADR +9.5, Win rate +8 pp. Got weaker: Headshots −8 pp, ELO −596. Last 30 days: 46 matches, win rate 52%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.