washiwasho

Sweden
On FACEIT since 2021 329 matches tracked 117 matches in 30 days
Last updated:

How does washiwasho play?

Rating 0.95 (from 287 matches) K/R 0.69 ADR 77.0 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Weakness
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.8
Knife kills 4 in 329 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 20%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 40x 4K, 1 ace in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.18, ADR +4.8, Headshots +4 pp, Win rate +12 pp, ELO +771
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −152 ELO
20 matches · 50% win rate
In match 2 of the day −30 ELO
79 matches · 46% win rate
On Fridays −165 ELO, win rate 40%

washiwasho loses the most ELO on Cache: −152 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.99 · Nuke
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
55% better than 57%
0.71 better than 28%
80.4 better than 41%
0.99 better than 27%
48% of 470 duels better than 25%
39% of 79 situations better than 52%
Ancient68
47% better than 26%
0.69 better than 20%
77.2 better than 24%
0.92 better than 11%
45% of 281 duels better than 13%
50% of 36 situations better than 78%
Dust 251
45% better than 21%
0.63 better than 5%
71.6 better than 7%
0.85 better than 2%
41% of 175 duels better than 5%
24% of 21 situations better than 14%
Nuke30
63% better than 71%
0.68 better than 14%
74.2 better than 12%
0.99 better than 23%
45% of 66 duels better than 12%
67% of 21 situations better than 96%
Cache20
50% better than 27%
0.65 better than 5%
73.6 better than 9%
0.94 better than 7%
43% of 87 duels better than 6%
36% of 11 situations better than 44%
Inferno18
33% better than 2%
0.71 better than 21%
78.3 better than 23%
1.00 better than 17%
49% of 59 duels better than 21%
14% of 14 situations better than 5%
Anubis11
64% -
0.69 -
72.2 -
0.92-
50% of 36 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How washiwasho plays

Across 329 matches washiwasho averages K/R 0.69 and ADR 77.0; the rating across the 287 rated matches is 0.95. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.95, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 78 of 287 matches the rating was 1.10 or higher (27%), in 133 it was below 0.90. In 251 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. washiwasho loses the most ELO on Cache (−152 ELO, win rate 50%). Things go best on Ancient (+157 ELO, win rate 47%). Match no. 1 of the day goes best: 58% win rate, +107 ELO. Improved over the last three months: K/R +0.04, Rating +0.18, ADR +4.8, Headshots +4 pp, Win rate +12 pp, ELO +771. Last 30 days: 117 matches, win rate 54%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.