washeree

Kosovo
106 matches tracked
Last updated:

How does washeree play?

Rating 0.82 K/R 0.59 ADR 68.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 44%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%−1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

3% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 92%
Clutch 1v2 won 3%−19 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so well below the average (1.03).

Headshot rate 56%+9 pp · Ø 47% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.78−0.25 · Ø 1.03 better than 1%
Pistol kills per match 2.3
Knife kills 2 in 106 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 8%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 12%
MVPs per match 1.5−0.8 · Ø 2.3 better than 1%
4Ks and aces 13x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.09, ADR +6.4, Headshots +10 pp, Win rate +26 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.62 (at the start 0.52). Well below the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
29 matches · 41% win rate
On Mirage −22 ELO
30 matches · 43% win rate
On Dust 2 −3 ELO
30 matches · 57% win rate

washeree loses the most ELO from match 5 of the day: −24 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Ancient
  2. Most kills in a match: 28 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 73%
0.61 better than 5%
70.9 better than 9%
0.82 better than 3%
48% of 135 duels better than 36%
56% of 18 situations better than 88%
Mirage30
43% better than 24%
0.56 better than 1%
65.2 better than 2%
0.76 better than 1%
50% of 134 duels right on the average
40% of 10 situations better than 56%
Ancient18
50% right on the average
0.66 better than 20%
73.9 better than 19%
0.89 better than 16%
52% of 97 duels better than 65%
43% of 7 situations better than 63%
Anubis9
67% -
0.66 -
73.8 -
0.94-
38% of 34 duels -
67% of 9 situations -
Inferno7
43% -
0.49 -
57.6 -
0.82-
35% of 23 duels -
0% of 3 situations -
Nuke5
20% -
0.57 -
69.2 -
0.80-
45% of 20 duels -
0% of 1 situations -
Vertigo4
50% -
0.51 -
59.2 -
0.66-
27% of 15 duels -
0% of 2 situations -
Cache3
0% -
0.67 -
75.2 -
0.86-
46% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How washeree plays

Across 106 matches washeree averages K/R 0.59, ADR 68.6 and a rating of 0.82. Biggest strength: Headshot rate at 56%, better than 93% of level 7 players. Most room to improve: Rating at 0.82, better than only 1% of level 7 players. Averages 13.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 20 of 106 matches the rating was 1.10 or higher (19%), in 68 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 0.89. washeree loses the most ELO from match 5 of the day (−24 ELO, win rate 41%). Improved over the last three months: K/R +0.10, Rating +0.09, ADR +6.4, Headshots +10 pp, Win rate +26 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.