washed67

Sweden
On FACEIT since 2015 195 matches tracked 24 matches in 30 days
ELO ▲ 98
3,097
30-day peak: 3,159
Rank EU ▲ 594 places
#5,542
Sweden #173 in Sweden
30 days · prev. #6,136 · best #3,596
Last updated:

How does washed67 play?

Rating 1.08 (from 169 matches) K/R 0.76 ADR 85.1 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 169 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.0
Knife kills 1 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 68%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 34x 4K, 4 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +283
= Stayed the same
K/R at 0.76, ADR at 85.4, Headshots at 47%
▼ Got worse
Rating −0.08

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
76 matches · 49% win rate
In match 4 of the day −30 ELO
22 matches · 41% win rate
On Thursdays −48 ELO, win rate 38%

washed67 loses the most ELO on Mirage: −43 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 3.08 · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 25%
0.77 better than 54%
86.1 better than 69%
1.10 better than 61%
53% of 259 duels right on the average
35% of 34 situations better than 37%
Dust 244
50% better than 31%
0.73 better than 36%
83.4 better than 56%
1.03 better than 35%
47% of 174 duels better than 21%
57% of 14 situations better than 90%
Anubis41
54% better than 47%
0.76 better than 53%
86.8 better than 75%
1.09 better than 59%
53% of 144 duels right on the average
40% of 15 situations better than 53%
Nuke16
63% better than 67%
0.75 better than 41%
82.4 better than 49%
1.02 better than 28%
41% of 51 duels better than 4%
40% of 10 situations right on the average
Cache8
88% -
0.80 -
88.1 -
1.15-
49% of 39 duels -
50% of 8 situations -
Inferno8
50% -
0.79 -
83.3 -
1.29-
58% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How washed67 plays

Across 195 matches washed67 averages K/R 0.76 and ADR 85.1; the rating across the 169 rated matches is 1.08. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 76 of 169 matches the rating was 1.10 or higher (45%), in 60 it was below 0.90. In 152 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.37. washed67 loses the most ELO on Mirage (−43 ELO, win rate 49%). Things go best from match 5 of the day (+121 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +121 ELO. Improved over the last three months: Win rate +7 pp, ELO +283. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.76, ADR at 85.4, Headshots at 47%. Last 30 days: 24 matches, win rate 54%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.