washed---

AU
On FACEIT since 2024 414 matches tracked 79 matches in 30 days
ELO ▲ 130
2,830
30-day peak: 2,830
Rank OCE ▲ 37 places
#94
AU #53 in AU
30 days · prev. #131 · best #94
Last updated:

How does washed--- play?

Rating 1.06 (from 286 matches) K/R 0.78 ADR 86.9 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 286 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8 from the last 286
Knife kills 4 in 286 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 54x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 87%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +9 pp, Win rate +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 85.9
▼ Got worse
ELO −65

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.77 (at the start 0.79). Just above the average (0.75).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −262 ELO
71 matches · 45% win rate
On Cache −113 ELO
38 matches · 50% win rate
On Thursdays −71 ELO, win rate 45%

washed--- loses the most ELO on Dust 2: −262 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.11 · Ancient
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
56% better than 62%
0.76 right on the average
86.8 better than 73%
1.04 better than 44%
51% of 372 duels better than 42%
32% of 41 situations better than 29%
Dust 271
45% better than 21%
0.77 better than 58%
82.5 better than 54%
1.07 better than 53%
49% of 310 duels better than 33%
50% of 30 situations better than 80%
Ancient45
47% better than 27%
0.80 better than 70%
89.7 better than 82%
1.12 better than 71%
48% of 198 duels better than 26%
50% of 22 situations better than 79%
Cache38
50% better than 28%
0.77 better than 45%
84.5 better than 48%
1.04 better than 31%
54% of 191 duels right on the average
38% of 21 situations better than 46%
Anubis18
33% better than 4%
0.73 better than 39%
81.7 right on the average
1.00 better than 30%
45% of 91 duels better than 14%
25% of 8 situations better than 19%
Nuke17
59% better than 59%
0.73 better than 33%
88.1 better than 74%
0.99 better than 23%
50% of 111 duels better than 34%
40% of 10 situations right on the average
Inferno11
45% -
0.82 -
85.5 -
1.17-
64% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How washed--- plays

Across 414 matches washed--- averages K/R 0.78 and ADR 86.9; the rating across the 286 rated matches is 1.06. Biggest strength: Utility damage per round at 5.5, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 122 of 286 matches the rating was 1.10 or higher (43%), in 99 it was below 0.90. In 218 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. washed--- loses the most ELO on Dust 2 (−262 ELO, win rate 45%). Things go best on Mirage (+91 ELO, win rate 56%). Improved over the last three months: Headshots +9 pp, Win rate +4 pp. Got weaker: ELO −65. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 85.9. Last 30 days: 79 matches, win rate 54%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.