washeado

Argentina
On FACEIT since 2022 293 matches tracked 192 matches in 30 days
ELO ▼ 41
2,241
30-day peak: 2,430
Rank SA ▼ 417 places
#2,912
Argentina #573 in Argentina
30 days · prev. #2,495 · best #2,495
Last updated:

How does washeado play?

Rating 1.04 K/R 0.76 ADR 83.1 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.0
Knife kills 6 in 293 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 45%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 69x 4K, 5 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether washeado is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 293 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −146 ELO
53 matches · 57% win rate
On Cache −76 ELO
24 matches · 38% win rate
On Wednesdays −104 ELO, win rate 44%

washeado loses the most ELO on Ancient: −146 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
59% better than 78%
0.79 better than 74%
86.4 better than 78%
1.08 better than 67%
53% of 517 duels better than 63%
37% of 51 situations better than 46%
Ancient53
57% better than 65%
0.76 better than 57%
84.8 better than 66%
1.03 right on the average
53% of 257 duels better than 60%
18% of 17 situations better than 10%
Dust 253
43% better than 21%
0.79 better than 75%
84.2 better than 68%
1.08 better than 66%
50% of 307 duels better than 43%
39% of 18 situations better than 54%
Anubis45
62% better than 82%
0.75 better than 57%
82.1 better than 58%
1.04 better than 55%
49% of 200 duels better than 39%
31% of 29 situations better than 30%
Inferno27
67% better than 89%
0.69 better than 27%
74.7 better than 19%
0.96 better than 20%
50% of 123 duels better than 42%
45% of 11 situations better than 68%
Cache24
38% -
0.66 -
76.7 -
0.87-
42% of 110 duels -
36% of 11 situations -
Nuke3
0% -
0.77 -
79.5 -
0.94-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How washeado plays

Across 293 matches washeado averages K/R 0.76, ADR 83.1 and a rating of 1.04. Biggest strength: Utility damage per round at 5.2, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 27 matches. In 113 of 293 matches the rating was 1.10 or higher (39%), in 115 it was below 0.90. In 293 matches with detailed stats: 69 4Ks and 5 aces. washeado loses the most ELO on Ancient (−146 ELO, win rate 57%). Things go best on Mirage (+42 ELO, win rate 59%). Last 30 days: 192 matches, win rate 55%, net ELO −197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.