wasdasdgaf

Russia
On FACEIT since 2025 204 matches tracked 42 matches in 30 days
Last updated:

How does wasdasdgaf play?

Rating 1.09 (from 145 matches) K/R 0.78 ADR 83.1 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

wasdasdgaf gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

wasdasdgaf wins 29 of 100 1v1s. 11 percentage points below the level 10 average (40%).

Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

61 of 100 kills by wasdasdgaf are headshots. 10 percentage points above the level 10 average (51%).

Headshot rate 61%+10 pp better than 95%
AWP share of kills 10%−1 pp better than 54%
K/D 1.040.00 on par
Pistol kills per match 3.0
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

wasdasdgaf gets exactly 2 kills in 15.1 of 100 rounds. 1.7 percentage points above the level 10 average (13.4%).

2K rounds 15.1%+1.7 pp better than 84%
3K rounds 4.5%+0.4 pp better than 66%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 29x 4K, 7 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.3 utility damage per round from HEs and mollies. 1.8 below the level 10 average (4.1).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.45+0.15 better than 86%
Deaths per round 75%+4 pp better than 12%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 83.6, Headshots at 61%, Win rate at 51%, ELO at 2,786
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.79 (at the start 0.74). 0.05 above the level 10 average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
31 matches · 45% win rate
In match 1 of the day −20 ELO
42 matches · 36% win rate
On Sundays −60 ELO, win rate 36%

wasdasdgaf loses the most ELO on Ancient: −36 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Dust 2
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 78%
0.76 better than 58%
81.5 better than 53%
1.09 better than 68%
53% of 426 duels better than 59%
23% of 31 situations better than 13%
Dust 252
56% better than 63%
0.83 better than 86%
85.3 better than 71%
1.20 better than 90%
51% of 268 duels better than 47%
47% of 34 situations better than 77%
Ancient31
45% better than 26%
0.83 better than 86%
90.5 better than 89%
1.13 better than 81%
54% of 182 duels better than 62%
35% of 20 situations better than 41%
Nuke16
25% better than 1%
0.73 better than 39%
79.2 better than 42%
0.98-
45% of 97 duels better than 16%
9% of 11 situations better than 3%
Anubis14
29% -
0.69 -
76.7 -
0.88-
47% of 66 duels -
0% of 3 situations -
Cache7
57% -
0.68 -
77.1 -
0.83-
53% of 36 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wasdasdgaf plays

Across 204 matches wasdasdgaf averages K/R 0.78 and ADR 83.1; the rating across the 145 rated matches is 1.09. Biggest strength: Headshot rate at 61%, better than 95% of level 10 players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 players. Averages 16.5 kills per match with 61% headshots. The strongest map is Mirage with a 59% win rate in 82 matches. In 69 of 145 matches the rating was 1.10 or higher (48%), in 41 it was below 0.90. In 145 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: September 2026 at 1.23. wasdasdgaf loses the most ELO on Ancient (−36 ELO, win rate 45%). Things go best from match 5 of the day (+79 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +79 ELO. Improved over the last three months: K/R +0.05. Unchanged in recent months: ADR at 83.6, Headshots at 61%, Win rate at 51%, ELO at 2,786. Last 30 days: 42 matches, win rate 52%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.