warrior_BS
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average39% headshots and so well below the average (47%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just above the average (12.9%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 1.02 (at the start 1.09). Slightly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 82.8. Last 3 months: 81.2 (at the start 78.7). Just above the average (78.8).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months: 38% (at the start 39%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 60%). Clearly above the average (47%).
Best month: August 2026 with 1,645.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
warrior_BS loses the most ELO on Dust 2: −27 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.24 · Ancient
- Most kills in a match: 34 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How warrior_BS plays
Across 82 matches warrior_BS averages K/R 0.75, ADR 80.6 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 15% of level 7 players. Averages 16.6 kills per match with 39% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 35 of 82 matches the rating was 1.10 or higher (43%), in 30 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. warrior_BS loses the most ELO on Dust 2 (−27 ELO, win rate 45%). Things go best in match 1 of the day (−27 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −27 ELO. Got weaker: K/R −0.04, Rating −0.07, Win rate −10 pp. Unchanged in recent months: ADR at 81.2, Headshots at 38%. Last 30 days: 21 matches, win rate 57%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.