wariel

Denmark
On FACEIT since 2015 183 matches tracked 24 matches in 30 days
ELO ▲ 183
2,569
30-day peak: 2,569
Rank EU
#41,576
Denmark #1,149 in Denmark
Last updated:

How does wariel play?

Rating 1.01 K/R 0.70 ADR 79.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 12%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 22x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp, ELO +135
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 80.7
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −145 ELO
21 matches · 48% win rate
On Nuke −76 ELO
49 matches · 59% win rate
Between 12:00 and 18:00 −278 ELO, win rate 48%
On Wednesdays −153 ELO, win rate 41%

wariel loses the most ELO on Mirage: −145 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke49
59% better than 62%
0.69 better than 18%
76.6 better than 22%
0.99 better than 27%
49% of 161 duels better than 30%
27% of 33 situations better than 19%
Inferno40
58% right on the average
0.70 better than 20%
82.4 better than 39%
1.03 better than 30%
56% of 117 duels better than 61%
46% of 24 situations better than 70%
Dust 229
55% better than 57%
0.73 better than 41%
82.9 better than 57%
1.04 better than 47%
54% of 123 duels better than 61%
57% of 14 situations better than 92%
Cache28
50% -
0.77 -
81.3 -
1.10-
58% of 88 duels -
57% of 14 situations -
Mirage21
48% better than 31%
0.65 better than 10%
77.1 better than 29%
0.94 better than 16%
46% of 83 duels better than 19%
53% of 17 situations better than 86%
Anubis10
70% -
0.66 -
81.8 -
0.91-
54% of 28 duels -
60% of 5 situations -
Ancient6
0% -
0.62 -
74.3 -
0.85-
53% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wariel plays

Across 183 matches wariel averages K/R 0.70, ADR 79.9 and a rating of 1.01. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 64 of 183 matches the rating was 1.10 or higher (35%), in 73 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. wariel loses the most ELO on Mirage (−145 ELO, win rate 48%). Things go best in match 4 of the day (+47 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +47 ELO. Improved over the last three months: Win rate +10 pp, ELO +135. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 80.7. Last 30 days: 24 matches, win rate 67%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.