wannt3r

Liechtenstein
On FACEIT since 2022 292 matches tracked 87 matches in 30 days
ELO ▼ 108
2,349
30-day peak: 2,847
Rank EU
#85,916
Liechtenstein #64 in Liechtenstein
Last updated:

How does wannt3r play?

Rating 1.08 (from 283 matches) K/R 0.79 ADR 85.2 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 283 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.0
Knife kills 4 in 292 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 57x 4K, 5 aces in 219 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.6, Headshots +2 pp
= Stayed the same
Win rate at 52%
▼ Got worse
ELO −132

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
38 matches · 45% win rate
In match 3 of the day +85 ELO
45 matches · 44% win rate
Between 12:00 and 18:00 −30 ELO, win rate 45%
On Mondays +90 ELO, win rate 45%

wannt3r loses the most ELO in match 4 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
48% better than 36%
0.82 better than 81%
88.4 better than 82%
1.11 better than 72%
54% of 654 duels better than 66%
32% of 31 situations better than 30%
Anubis65
49% better than 38%
0.74 better than 46%
80.0 better than 43%
1.01 better than 38%
49% of 358 duels better than 32%
29% of 28 situations better than 29%
Ancient44
61% better than 76%
0.83 better than 85%
86.6 better than 76%
1.13 better than 79%
60% of 255 duels better than 90%
38% of 16 situations right on the average
Dust 237
41% better than 15%
0.70 better than 28%
75.2 better than 19%
0.94 better than 16%
48% of 225 duels better than 30%
13% of 15 situations better than 4%
Nuke30
77% better than 97%
0.87 better than 87%
94.2 better than 91%
1.18 better than 83%
57% of 192 duels better than 73%
30% of 10 situations better than 22%
Cache10
60% -
0.86 -
89.8 -
1.17-
46% of 61 duels -
43% of 7 situations -
Inferno3
33% -
0.89 -
101.0 -
1.17-
43% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wannt3r plays

Across 292 matches wannt3r averages K/R 0.79 and ADR 85.2; the rating across the 283 rated matches is 1.08. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 61% headshots. The strongest map is Nuke with a 77% win rate in 30 matches. In 126 of 283 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 219 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. wannt3r loses the most ELO in match 4 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+259 ELO, win rate 48%). From match no. 5 of the day on, things go best: 59% win rate, +208 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.6, Headshots +2 pp. Got weaker: ELO −132. Unchanged in recent months: Win rate at 52%. Last 30 days: 87 matches, win rate 46%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.