wannadiekate

Russia
34 matches tracked
Last updated:

How does wannadiekate play?

Rating 1.18 K/R 0.83 ADR 89.1 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 34 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 3% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Strength
Last one alive

40% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 40%+20 pp · Ø 20% better than 99%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.20+0.20 · Ø 1.00 better than 94%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 96%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.9+0.7 · Ø 2.2 better than 96%
4Ks and aces 10x 4K, 2 aces in 34 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.8 utility damage per round and so well above the average (4.2).

Utility hit rate 50%+14 pp · Ø 36% better than 99%
Utility damage per round 9.8+5.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Patterns

Soon this shows where wannadiekate loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.17 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
56% -
0.68 -
74.2 -
0.95-
52% of 25 duels -
50% of 2 situations -
Mirage8
25% -
0.71 -
80.5 -
0.96-
41% of 29 duels -
50% of 4 situations -
Ancient5
60% -
0.90 -
94.7 -
1.32-
36% of 14 duels -
33% of 6 situations -
Inferno5
100% -
1.16 -
116.2 -
1.75-
79% of 14 duels -
50% of 2 situations -
Anubis3
67% -
1.04 -
103.6 -
1.53-
50% of 12 duels -
67% of 3 situations -
Cache3
33% -
0.86 -
91.8 -
1.17-
100% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wannadiekate plays

Across 34 matches wannadiekate averages K/R 0.83, ADR 89.1 and a rating of 1.18. Biggest strength: Utility hit rate at 50%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 18.5 kills per match with 50% headshots. In 20 of 34 matches the rating was 1.10 or higher (59%), in 6 it was below 0.90. In 34 matches with detailed stats: 10 4Ks and 2 aces. Last 30 days: 1 matches, win rate 0%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.