wanax

USA
On FACEIT since 2015 148 matches tracked 43 matches in 30 days
ELO ▲ 186
2,283
30-day peak: 2,283
Rank NA ▼ 77 places
#3,299
USA #1,799 in USA
30 days · prev. #3,222 · best #3,213
Last updated:

How does wanax play?

Rating 0.97 K/R 0.66 ADR 68.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.99−0.04 · Ø 1.03 better than 31%
Pistol kills per match 2.5
Knife kills 1 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 20x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 66%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.66, Rating at 0.97, ADR at 68.7, Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
39 matches · 38% win rate
On Mirage −1 ELO
46 matches · 54% win rate
On Sundays −25 ELO, win rate 44%

wanax loses the most ELO in match 2 of the day: −27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Cache
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 60%
0.62 better than 6%
67.7 better than 3%
0.91 better than 12%
47% of 144 duels better than 25%
41% of 32 situations better than 60%
Dust 228
50% better than 42%
0.71 better than 33%
71.7 better than 8%
1.02 better than 42%
54% of 63 duels better than 63%
38% of 29 situations right on the average
Anubis19
32% better than 3%
0.68 better than 19%
71.1 better than 6%
0.96 better than 23%
46% of 48 duels better than 21%
41% of 22 situations better than 57%
Cache19
58% -
0.69 -
71.0 -
1.04-
58% of 65 duels -
19% of 16 situations -
Ancient16
44% better than 22%
0.62 better than 4%
63.4 better than 1%
0.94 better than 17%
50% of 54 duels better than 41%
18% of 11 situations better than 8%
Inferno15
60% better than 67%
0.63 better than 6%
66.1 better than 1%
0.97 better than 21%
52% of 31 duels right on the average
56% of 9 situations better than 83%
Nuke4
75% -
0.70 -
72.6 -
1.01-
20% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wanax plays

Across 148 matches wanax averages K/R 0.66, ADR 68.9 and a rating of 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 68.9, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 47 of 148 matches the rating was 1.10 or higher (32%), in 63 it was below 0.90. In 122 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. wanax loses the most ELO in match 2 of the day (−27 ELO, win rate 38%). Things go best in match 1 of the day (+51 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +51 ELO. Improved over the last three months: ELO +91. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.97, ADR at 68.7, Win rate at 51%. Last 30 days: 43 matches, win rate 60%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.