wallewf

Latvia
232 matches tracked 43 matches in 30 days
ELO ▲ 240
2,079
30-day peak: 2,153
Rank EU
#207,088
Latvia #1,155 in Latvia
Last updated:

How does wallewf play?

Rating 1.10 K/R 0.81 ADR 87.0 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 232 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 17%+7 pp · Ø 10% better than 79%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.1
Knife kills 1 in 232 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 80%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 49x 4K, 1 ace in 200 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether wallewf is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 213 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.91.

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
56 matches · 38% win rate
On Nuke −30 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +4 ELO, win rate 45%
On Tuesdays +49 ELO, win rate 33%

wallewf loses the most ELO on Mirage: −66 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 53 · Ancient
  3. Highest rating in a match: 2.48 · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
38% better than 9%
0.80 better than 79%
84.9 better than 71%
1.09 better than 72%
46% of 352 duels better than 21%
31% of 29 situations better than 31%
Dust 242
60% better than 81%
0.76 better than 64%
83.6 better than 68%
1.05 better than 58%
51% of 217 duels right on the average
20% of 15 situations better than 10%
Ancient37
51% better than 46%
0.87 better than 96%
91.6 better than 92%
1.20 better than 94%
55% of 242 duels better than 73%
52% of 21 situations better than 87%
Anubis34
53% right on the average
0.76 better than 63%
85.2 better than 75%
1.01 better than 41%
48% of 206 duels better than 32%
18% of 11 situations better than 7%
Nuke23
48% better than 24%
0.86 better than 84%
89.9 better than 80%
1.18 better than 80%
56% of 140 duels better than 67%
18% of 17 situations better than 6%
Cache19
47% -
0.76 -
87.8 -
1.03-
48% of 106 duels -
43% of 7 situations -
Inferno17
76% better than 97%
0.88 better than 92%
89.8 better than 85%
1.21 better than 88%
66% of 91 duels better than 97%
43% of 7 situations better than 61%
Vertigo4
50% -
0.85 -
89.8 -
1.07-
50% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wallewf plays

Across 232 matches wallewf averages K/R 0.81, ADR 87.0 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 110 of 232 matches the rating was 1.10 or higher (47%), in 70 it was below 0.90. In 200 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. wallewf loses the most ELO on Mirage (−66 ELO, win rate 38%). Things go best on Ancient (+54 ELO, win rate 51%). Match no. 1 of the day goes best: 67% win rate, +17 ELO. Last 30 days: 43 matches, win rate 51%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.