walletdrain

Malta
On FACEIT since 2024 265 matches tracked 75 matches in 30 days
Last updated:

How does walletdrain play?

Rating 1.02 (from 263 matches) K/R 0.74 ADR 81.0 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 263 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.4
Knife kills 3 in 265 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 36x 4K, 2 aces in 187 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ELO +72
= Stayed the same
ADR at 81.9, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
50 matches · 52% win rate
In match 2 of the day −51 ELO
52 matches · 46% win rate
Between 6:00 and 12:00 −1 ELO, win rate 33%
On Mondays −10 ELO, win rate 35%

walletdrain loses the most ELO on Anubis: −56 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.52 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
62% better than 84%
0.75 right on the average
81.6 better than 51%
1.05 right on the average
50% of 373 duels better than 38%
45% of 33 situations better than 70%
Ancient52
31% better than 2%
0.75 better than 48%
84.1 better than 59%
1.00 better than 34%
48% of 304 duels better than 30%
50% of 20 situations better than 77%
Anubis50
52% better than 44%
0.71 better than 28%
78.1 better than 28%
0.97 better than 22%
42% of 264 duels better than 7%
43% of 28 situations better than 62%
Dust 250
58% better than 70%
0.76 better than 57%
81.0 better than 48%
1.07 better than 58%
49% of 316 duels better than 35%
40% of 25 situations right on the average
Nuke20
45% better than 19%
0.70 better than 26%
77.8 better than 29%
0.97 better than 24%
45% of 105 duels better than 13%
50% of 4 situations better than 72%
Cache8
63% -
0.71 -
77.7 -
0.97-
43% of 53 duels -
50% of 4 situations -
Inferno3
33% -
0.66 -
78.2 -
0.86-
39% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How walletdrain plays

Across 265 matches walletdrain averages K/R 0.74 and ADR 81.0; the rating across the 263 rated matches is 1.02. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 62% win rate in 81 matches. In 88 of 263 matches the rating was 1.10 or higher (33%), in 100 it was below 0.90. In 187 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. walletdrain loses the most ELO on Anubis (−56 ELO, win rate 52%). Things go best on Mirage (+112 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, +84 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ELO +72. Unchanged in recent months: ADR at 81.9, Headshots at 50%, Win rate at 52%. Last 30 days: 75 matches, win rate 49%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.