wallescope

Tajikistan
On FACEIT since 2024 111 matches tracked 28 matches in 30 days
Last updated:

How does wallescope play?

Rating 1.19 (from 61 matches) K/R 0.91 ADR 95.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 28% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.02).

Headshot rate 41%−9 pp · Ø 50% better than 10%
AWP share of kills 41%+31 pp · Ø 10% better than 99%
K/D 1.30+0.28 · Ø 1.02 better than 98%
Pistol kills per match 3.6
Knife kills 3 in 111 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.2 pp · Ø 13.2% better than 97%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 89%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 15x 4K, 5 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 31%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.12, ADR −9.0, Win rate −5 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.87
MarAprMayJunJulAugSepOct

Best month: May 2026 with 1.03. Last 3 months: 0.86 (at the start 0.98). Well above the average (0.73).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 29% win rate
On Mondays −26 ELO, win rate 29%

wallescope loses the most ELO in match 2 of the day: ±0 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Nuke
  2. Most kills in a match: 46 · Nuke
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
64% better than 89%
0.93 better than 98%
101.3 better than 99%
1.19 better than 92%
71% of 120 duels better than 99%
31% of 13 situations better than 31%
Mirage24
29% better than 1%
0.89 better than 96%
91.5 better than 92%
1.10-
62% of 63 duels better than 96%
29% of 7 situations better than 25%
Anubis16
31% better than 3%
0.99 better than 99%
98.9 better than 99%
1.36-
67% of 27 duels better than 99%
33% of 6 situations better than 36%
Ancient13
31% -
0.79 -
83.3 -
0.94-
45% of 33 duels -
60% of 5 situations -
Nuke10
50% -
0.95 -
97.6 -
1.34-
49% of 39 duels -
25% of 12 situations -
Inferno7
57% -
0.85 -
92.1 -
1.16-
64% of 11 duels -
33% of 3 situations -
Cache5
40% -
0.97 -
95.7 -
1.34-
54% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wallescope plays

Across 111 matches wallescope averages K/R 0.91 and ADR 95.8; the rating across the 61 rated matches is 1.19. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 64% win rate in 36 matches. In 37 of 61 matches the rating was 1.10 or higher (61%), in 13 it was below 0.90. In 61 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: September 2026 at 1.30. wallescope loses the most ELO in match 2 of the day (±0 ELO, win rate 29%). Things go best in match 1 of the day (+26 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +26 ELO. Got weaker: K/R −0.12, ADR −9.0, Win rate −5 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 28 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.