wallahi_

Pitcairn
143 matches tracked
Last updated:

How does wallahi_ play?

Rating 0.97 K/R 0.69 ADR 73.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 143 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.98−0.05 · Ø 1.03 better than 48%
Pistol kills per match 2.5
Knife kills 2 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 18%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 12x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.10, ADR +8.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −10 pp, ELO −218

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
20 matches · 55% win rate
On Mirage −4 ELO
37 matches · 57% win rate
Between 0:00 and 6:00 +60 ELO, win rate 35%
On Fridays −24 ELO, win rate 30%

wallahi_ loses the most ELO on Ancient: −24 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Nuke
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 76%
0.70 better than 39%
74.7 better than 25%
0.99 better than 47%
50% of 138 duels right on the average
53% of 19 situations better than 87%
Dust 226
46% better than 32%
0.73 better than 56%
76.3 better than 34%
1.03 better than 63%
46% of 110 duels better than 26%
42% of 26 situations better than 59%
Anubis24
42% better than 23%
0.68 better than 36%
71.3 better than 14%
0.94 better than 38%
53% of 94 duels better than 65%
32% of 22 situations better than 38%
Ancient20
55% better than 65%
0.64 better than 14%
69.9 better than 7%
0.95 better than 35%
54% of 93 duels better than 75%
23% of 13 situations better than 16%
Nuke20
45% better than 22%
0.71 better than 39%
75.2 better than 28%
0.99 better than 39%
49% of 105 duels better than 41%
26% of 19 situations better than 16%
Inferno10
30% -
0.61 -
66.4 -
0.86-
30% of 44 duels -
50% of 4 situations -
Cache6
33% -
0.63 -
70.3 -
0.87-
43% of 21 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wallahi_ plays

Across 143 matches wallahi_ averages K/R 0.69, ADR 73.0 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 7 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 37 matches. In 50 of 143 matches the rating was 1.10 or higher (35%), in 58 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. wallahi_ loses the most ELO on Ancient (−24 ELO, win rate 55%). Things go best on Dust 2 (+61 ELO, win rate 46%). Improved over the last three months: K/R +0.09, Rating +0.10, ADR +8.9. Got weaker: Headshots −6 pp, Win rate −10 pp, ELO −218.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.